VFX_Veteran
Regular
I'm told we can't use a lightmap based fake SSS ion Arnold and I'm not an expert so I believed the guy...
You can't use it any longer. But I wasn't even talking about going that far with getting an SSS look. I was talking just a regular BRDF that "approximates" it somewhat.
Also, the point is not just about using "cheaper" rendering methods, the point is that as far as I can tell a path tracer will never be able to render a lowrez, normal mapped, realtime shaded game asset the way a GPU does. We just can't match the output no matter how low we set the dials.
Hmm.. that's too vague Laa-Yosh.. give examples.. simplistic ones. Let's dig deeper.