Really nice! Only one question - default layout = 3Dfx deafult patterns?Colourless said:I wrote a small program that would let you manually set the Sample Patterns on 3dfx cards: http://www.users.on.net/~triforce/glidexp/fsaaselector.zip
Really nice! Only one question - default layout = 3Dfx deafult patterns?Colourless said:I wrote a small program that would let you manually set the Sample Patterns on 3dfx cards: http://www.users.on.net/~triforce/glidexp/fsaaselector.zip
no-X said:Really nice! Only one question - default layout = 3Dfx deafult patterns?
Reverend said:... since the debut of hardware TnL, I might add.
This forum's been pretty boring for some time now so I thought I might as well ask you guys what you think has been the most important 3D hardware technology or feature since (and including, which is important) the debut of DX7 3D hardware.
Reverend said:Hmm, a lot of the replies here aren't exactly what I had in mind when I started this thread (and I'll admit I worded my post poorly). I was thinking more of things that aren't tied very closely to APIs (and their specifications). Things like jittered/rotated AA or bandwidth-saving tech... those kind of things.
Perhaps the words I meant to post were "independent innovations".
Anyway, if I were to go with the flow of this thread, I'd have to vote for HLSL.
Reverend said:Hmm, a lot of the replies here aren't exactly what I had in mind when I started this thread (and I'll admit I worded my post poorly). I was thinking more of things that aren't tied very closely to APIs (and their specifications). Things like jittered/rotated AA or bandwidth-saving tech... those kind of things.
Perhaps the words I meant to post were "independent innovations".
Anyway, if I were to go with the flow of this thread, I'd have to vote for HLSL.
Deathlike2 said:ATI's Programmable AA - the thing that breathed some "new life" into seemingly old archiac R3xx hardware with acceptable performance tradeoffs and better quality (if they find a better way of improving quality or performance within the same hardware, it wouldn't be too far off)
I definately agree with AF... reducing as much blur in the area as you possibly could does wonders for your eyes.
On the topic of AF for a moment.. isn't there something about AF that makes it better than trilinear.. I read somewhere it has something to do with AF using an "elliptical shape" or something whereas trilinear was a "box shape"
MulciberXP said:I think we should have a WORST feature award; and the winner iiiiiis......BLOOM
darkblu said:i'd have said HLSL if the thread title didn't state 'hardware feature'.
hardwarewise - bandwidth and deep pipes. graphics have always been about bandwidth and latencies. even when people have been trying to circumvent those (say, TBDR re bandwidth), it's still been about bandwidth and latencies.
give me a 3GHz simd cpu and 10-20MB of L2-, or even better L1-cache-performing memory and enjoy the show : )
Fox5 said:And that would make a good graphics chip, or just a good companion to one? Why not just a 20MB eDram buffer on a current GPU?
darkblu said:that wouldn't make a good graphics chips, it would make a powerful graphics chip. as in 'the price/performance might suffer a bit'. sticking 20MB of edram to a present GPU would be a step in the same general direction but i doubt it would produce such a good chip. maybe in a couple of years though when the shaders become A. totally unified and B. less underperforming at some GPU-foreign yet trivial ops.