"Developers! Developers! Developers!"
More seriously... can I vote for proper shadow support, especially so in the context of Perspective Shadow Maps? If "programmability" can be taken as a whole, sure it beats everything else, but it's too general and "obvious" (that is, there were nice SGI implementations in the 90s etc.) for it to really qualify here imo.
Of course, given proper performance characteristics of the given scenes, Carmack's Reverse would be given a tie with PSMs here, I assume (although I'm not a big stenci fan - heck, even Carmack isn't one anymore nowadays!)
Better models to easily get the quality of photon-mapping like lighting with partial preprocessing for partially dynamic scenes, being seen in real games, would be next big step here imo. There are some nice ideas out there for "mostly outdoor" scenes with a single moving directional lightsource (i.e. the sun), but even that doesn't feel as good as it could imo.
Apparently UT2007 will be bringing some nice innovations (read: polish) in the area of light preprocessing, so I'm looking forward to that.
Uttar
EDIT: And before anyone says no, yes this is hardware-related as there have been various enhancements in hardware to improve flexibility, performance and/or flexibility of these techniques.
More seriously... can I vote for proper shadow support, especially so in the context of Perspective Shadow Maps? If "programmability" can be taken as a whole, sure it beats everything else, but it's too general and "obvious" (that is, there were nice SGI implementations in the 90s etc.) for it to really qualify here imo.
Of course, given proper performance characteristics of the given scenes, Carmack's Reverse would be given a tie with PSMs here, I assume (although I'm not a big stenci fan - heck, even Carmack isn't one anymore nowadays!)
Better models to easily get the quality of photon-mapping like lighting with partial preprocessing for partially dynamic scenes, being seen in real games, would be next big step here imo. There are some nice ideas out there for "mostly outdoor" scenes with a single moving directional lightsource (i.e. the sun), but even that doesn't feel as good as it could imo.
Apparently UT2007 will be bringing some nice innovations (read: polish) in the area of light preprocessing, so I'm looking forward to that.
Uttar
EDIT: And before anyone says no, yes this is hardware-related as there have been various enhancements in hardware to improve flexibility, performance and/or flexibility of these techniques.
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