Man, that would totally rule! Imagine if Lego licensed this stuff to make a Lego Technic simulator.EDIT: Also Lego fans will be ecstatic. They should do a custom version with Lego.
At this point we were also shown how the player can alter Sack Boy's mood, by pressing the d-pad to make him happy, sad, angry or frown. The change is reflected by the extremely detailed and surprisingly realistic look on his face, he grinds his teeth at us full speed if he’s very angry, and has a big smile when he’s not. In addition, the moods affects the way he is controlled, so he bounces when smiling and lowers his head and slightly pouts when he’s feeling a bit emotional.
The main object of the racing levels is not only to collect the most sponges, but also to get to the finish line. But that’s not all. While you’re running, you can give your opponents a tougher time - from slapping to tossing objects behind you.
Luckily, Alex Evans let us in on just one important tidbit. Some levels can be factored to only be progressive with certain moods in certain areas, as the moods can not only be important aesthetically, but progressively as well.
There are many such puzzles to get through from basket balls, to platform spacing in the space level (surprise), to cactus’s sprouting water in the desert, to statues in the Yen garden, etc---with many more to come due to the nature of this customizable experience.