The LittleBigPlanet pre-release Saga

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Enemies will be very interesting. Hopefully it's a combination of NPCs and a state that you can assign to objects to make them dangerous. eg. Add a couple of NPC sack-boys in the scenery to play some parts, and add a third with a 'dangerous' attribute. Then add some spikes in the floor and set them to dangerous - the response to dangerous things being knock back, like a thwack from another player. Perhaps some predefined scripts too, for track nearest enemy, stick to path, and so forth. These would be simple enough to fit the Poppet system.

Alternative provide offline, complete scripting, and have scripts importable via an icon to slap onto an object or character. You'd share these as downloads and prizes, get the script-savvy users creating masses of 'tools', and letting everyone share them simply.
 
Hmm, I thought enemies meant different online human opponents.

Would make online leader boards more meaningful that way, rather than playing against some AI and then having high scores based on that, rather than by defeating human opponents.
 
Oh, right. Much simpler to do, and would be a valuable addition for multiplayer. Still, that suggests a notion of teams and scores within a level, which suggests some parameter setting. There must be a launch screen or something to select from a template or such for each level.
 
Actually would be great if you could have both i.e.

NPC enemies that are there to hurt or hinder your progress (might need additional puzzle moments to get past)

Then a competative race (multiplayer) where the first to get to the end of level is the winner, (would be nice in this scenario if you could actually use the environment to impeed your oponant to!!).
 
Heh heh... LBP is like a shining beacon to me right now. :)

I think it should be sufficient to have enemy players only. The implications would be:
* Scoring is grouped
* You can't kill/fight your own team players
* Objects can be associated with teams. e.g, Game objectives can be to capture/destroy/score an enemy object, or objects can be used to hinder enemy progress. One of the trailers showed that you can create an animated object (like a long, running catepillar, or a vehicle).

I can already see people creating Q-version of MGS, Helghast in this game. It will be so cool and cute :D

EDIT: Also Lego fans will be ecstatic. They should do a custom version with Lego.
 
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Just saw the video for this game on my PS3, it's looking like it will be an absolute blast to play! Reminds me a little of an old game called "The Incredible Machine" where you have to solve kooky "physics" puzzles, although I use the term physics loosely for that old game ;) I think LBP could be the game that gets my wife playing video games again. Time to get a second controller!
 
EDIT: Also Lego fans will be ecstatic. They should do a custom version with Lego.
Man, that would totally rule! Imagine if Lego licensed this stuff to make a Lego Technic simulator.

GT5 was always something that made me consider getting a PS3, but this game really pushes that temptation to a new level. It was pretty impressive before, but the level creation side is insane. No game has ever even attempted to do this kind of stuff, especially on a console.

I've been waiting for a "The Incredible Machine" type game to come around. LBP doesn't look like it'll be have as good of a puzzle aspect, but it'll have the same feeling of creating something clever and watching it live in a virtual world.
 
An interesting hands on for LBP:
http://www.psu.com/node/12159

At this point we were also shown how the player can alter Sack Boy's mood, by pressing the d-pad to make him happy, sad, angry or frown. The change is reflected by the extremely detailed and surprisingly realistic look on his face, he grinds his teeth at us full speed if he’s very angry, and has a big smile when he’s not. In addition, the moods affects the way he is controlled, so he bounces when smiling and lowers his head and slightly pouts when he’s feeling a bit emotional.

The main object of the racing levels is not only to collect the most sponges, but also to get to the finish line. But that’s not all. While you’re running, you can give your opponents a tougher time - from slapping to tossing objects behind you.
 
This suggests a greater depth to level design than just the most primitive blocks-only games...

Luckily, Alex Evans let us in on just one important tidbit. Some levels can be factored to only be progressive with certain moods in certain areas, as the moods can not only be important aesthetically, but progressively as well.

And perhaps there are more physical interaction types? Is this a fluid-dynamic in operation?

There are many such puzzles to get through from basket balls, to platform spacing in the space level (surprise), to cactus’s sprouting water in the desert, to statues in the Yen garden, etc---with many more to come due to the nature of this customizable experience.

Some new pics too. Nice link Patsu!
 
You know what would be cool is if you can create a level on the PS3 or download other user-created levels and then export them to a PSP, load on Memory Stick Duo or something for when you want to do some gaming on the go.

Maybe come out with a PSP version of the game which can download levels created on the PS3.

Wasn't that one of the things they touted, that PS3 would do some processing for PSP games?
 
It would have been really cool if they had done LBP 3rd person View.
Would probably dont look as good as now due to the limited power but it would add more freedom to the game. This is more of a game you focus on gamepay but it´s just my opinion, maybe LBP 2?
 
If you want that, you may as well just use remote play. Only it won't work properly because of the lack of motion control and dual sticks. You could potentially have a simplified look due to the 2D nature of the game (which would destroy the feel of the game too. Perhaps they could go with a cartoon rather than a totally retarded 'photo-realistic' effort?) in a platformer game, but you'd little of what makes LBP unique. And even then it'd just be a platformer, ignoring the contribution of creating in play.
 
I want this game so bad, it hurts (pics)! :(

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Don't know if the following is worth a bump; apologies if it's not - I'm just going to gush...

I just saw a Gamer TV special on "Casual Gaming". (But they included Mercury Meltdown Revolution for Wii which - on my one play - I found anything but casual!)

They had a guy from Sony's Liverpool Studio demoing aspects of LBP at, what was described as, something like a "Network Gamers Day". I hadn't heard of this, had anyone else? The narrator said "more to come from the day soon" and I got the impression it was specifically PSN related. So anyone else with access to Bravo UK keep an eye out for it.

The co-operative play was very impressive - I'll keep an eye on Youtube et al and post a clip if I come across it. In fact the whole short demo was two player. This thing will be amazing online co-op and so different to anything I've ever done online. Whilst attempting to execute a move to collect some sponge the players failed but then went about it in a totally different way. I guess this doesn't mean much with me just describing it. Anyway, it reminded me of the original reactions to Deus Ex: "Play how you want... Lots of paths... Options!"

Sorry, that's all I can remember. :(

Like I said I'll keep an eye out for an online clip.

EDIT: Actually, don't know if this has already been seen but go here: http://bravo.gamevideovault.com/ and do a search for Little Big Planet and look at the video dated 30/06/07.
 
Nothing we haven't seen before. That level is the first level demo'd at E3. I guess you're not up to speed on this favoured title of mine! Offline there's 4 player coop. Online there's 8 players supported. I think the offline coop will be one of the best gaming experiences ever.
 
So that would be up to 8 consoles? With voice chat?

Or would it be just 2 consoles with 8 players between them.

Would all 8 players be on the same "team" or could it be teams of 4 vs. 4 racing each other to finish the level first?

What would be cool is if parts of a level criss-crossed and the first team to make it to a bridge could sabotage it so the second team would have to find some more difficult way to get across an obstacle.
 
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