The LittleBigPlanet pre-release Saga

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Im regards to your piracy issue question.

I am sure I read in an interview that your music is "locked" so there is no way to download the music. However you can if you want make the music an object so you can give the player a reward if you wanted.

Appart from my new stuff all my music is copyright so I would imagine Putting in the corner of screen "music copyright to bla music for game only all rights reserved" should cover you from a legal stand point (if somone steals it and trys to go commercial for example. In other words wound't normal copyright law apply (same with photos etc used to?).

I meant as a medium for illegal music sharing, from music industry's perspective, because the level creator can add copyrighted music.

And I can certainly record any sound that comes out of PS3 with pretty high quality.
 
The trailer for LBP on the PSN definitely makes this game stand out so far. It's a lot better than I expected still, amazing how it keeps surprising me. I love the way you can build shapes, there seems to be a lot of detail possible, and the underlying physics system is awesome. I think there's a big future for this kind of gaming, which of course LBP didn't invent, but they make it very, very appealing for sure. I was already dreaming of a PS3 Loco Roco with this kind of interface to Edit levels rather than the one they have now, which is also already quite good, but just not flexible enough.
 
I can see how music beats can sync with player actions (i.e. jumps) withing current model. Would even work better with timers.
I'd have it down to the skill of the 'players' to time it right. And I was very pleased to see a puppet actually created in game. I was wondering if that was possible, and was thinking of attaching rods to images and having players grab hold and control them. The ease and openness really is something special. The craft look is ideal, as basically that's what you've got. Objects, cardboard, stickers, and butterfly clips (joints) piecing them together.
 
I'd have it down to the skill of the 'players' to time it right. And I was very pleased to see a puppet actually created in game. I was wondering if that was possible, and was thinking of attaching rods to images and having players grab hold and control them.
I'm not sure if we can call it in-game yet (from what I have seen). The level editors name is puppeteer or something like that, and those rods may just be for better control during building stuff, such as combating gravity etc.
The ease and openness really is something special. The craft look is ideal, as basically that's what you've got. Objects, cardboard, stickers, and butterfly clips (joints) piecing them together.

Honestly looks unbelievable, cannot wait to try.
So when are you going to level-up to a fellow ps tripler?
 
I'm not sure if we can call it in-game yet (from what I have seen). The level editors name is puppeteer or something like that, and those rods may just be for better control during building stuff, such as combating gravity etc.
The Poppet engine is active throughout the entire game as I understand it. There's no separate editor. When 'playing' the game, you can stop at any time and change stuff.
Honestly looks unbelievable, cannot wait to try.
So when are you going to level-up to a fellow ps tripler?
No idea. Depends on price drops and money. Given the cost of an HD display to see the thing in all it's glory, probably not for a long time :(
 
The Poppet engine is active throughout the entire game as I understand it. There's no separate editor. When 'playing' the game, you can stop at any time and change stuff.
No idea. Depends on price drops and money. Given the cost of an HD display to see the thing in all it's glory, probably not for a long time :(

Didn't we discuss the whole computer screen that can be used as PS3 display thing not too long ago? ;) This is why I thought the 22" display was such good value, for 299 I have a screen that scales everything up to and including 1080p very nicely to 1680x1050. And the price of these things is going down all the time.

Also this reminds me I've got access to a SD screen capture thingy again now, I'll try to make some SD PS3 shots and see how that ends up looking.
 
No idea. Depends on price drops and money. Given the cost of an HD display to see the thing in all it's glory, probably not for a long time :(

There's always a monitor?

As soon as I pick up a PS3 this is what i'll be trying hard to get setup.. (definitely more hassle than with my xbox360 but ALOT cheaper then shelling out for a HDTV.. ;) )
 
I have to wait until I get home to watch the Gamespot demo (and multiple gameplay vids they seem to have up too?), but they have a great preview here:

http://e3.gamespot.com/story.html?sid=6174717&pid=938583&tag=topslot;action;1

Please allow us a moment of editorializing before we get to the meat of this preview: LittleBigPlanet is awesome. There--now that we've got that out of our system, we can move on and try to describe what developer Media Molecule was showing off of their fascinating adventure/creation game here at E3 2007.

Other tools in the game include a simple bolt that will help you mechanically attach one object to another, glue splats you can place in order to stick two parts together, and cogs which add movement to your object. To demonstrate, the developers created a working wooden tank from several precut wooden shapes and what looked to be yarn spools. After gluing the main part of the tank's body together, the developers attached bolts to the yarn spools and then stuck those on the tank body to create a working tread. It's important to note that multiple players can work on the same object (or create separately) at the same time in LBP--indeed, both developers were busy constructing their own individual parts of the vehicle. The whole process took maybe two minutes and, after it was done, the two Sackboys were able to ride on the rolling tank; they even added some decorative stickers for added flair.

I was so happy to see this, because when I saw the skateboard from GDC, I figured any wheeled vehicles would only be propelled by momentum, but you can see in the trailer that attaching a cog - or at least a certain type of cog - embues the thing its attached to with automatic rotation. Looking at the trailer it seems there's ones for going clockwise, ones for going counterclockwise.

Developers showed off a couple of examples of objects created by Media Molecule staff simply using the shapes and tools found in the demo build--standout examples included a huge lumbering, mechanical dinosaur, and an absolutely mind-blowing binary adding machine made out of wood.

Holy crap! I'm so hyped to see the demo. I watched the trailer about 10 times last night just trying to examine the create interface and see what they were doing.

Sounds also like it will start with a closed beta some point this year, then they'll open it up, then they'll evolve all the way up to a BD release next year. But I want in on the ground floor!
 
The way I understood it was that they release a PSN version of the level building interface and the whole online thing if ot, and then release a disc based version a half year later with the best developer and user created levels ...
 
The way I understood it was that they release a PSN version of the level building interface and the whole online thing if ot, and then release a disc based version a half year later with the best developer and user created levels ...

Yeah, but I think they're calling the first half of that a 'beta' now. Which is only a good thing if it means you get it for free there :LOL:
 
Developers showed off a couple of examples of objects created by Media Molecule staff simply using the shapes and tools found in the demo build--standout examples included a huge lumbering, mechanical dinosaur, and an absolutely mind-blowing binary adding machine made out of wood.

^ yes they showed that. It was so great.
 
The Poppet engine is active throughout the entire game as I understand it. There's no separate editor. When 'playing' the game, you can stop at any time and change stuff.
I don't see how this can work. Instead of trying to pass an obstacle as the creator intended, I can simply remove it or put a ladder or something.
 
I don't see how this can work. Instead of trying to pass an obstacle as the creator intended, I can simply remove it or put a ladder or something.

I'd imagine it's something like this:

When creating your own level you have unlimited access to creation objects to add/remove from the world..

When playing someone else's level, your limited in what you can create by how much sponge u have (if any, since the sponge would be placed by the creator..)

Or something like this.. I would love to get some clarification in the finer details of how this game works though.. :)
 
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