PS5 is using high settings not ultra. Ultra and high settings aren't looking different using human eyes.
I think for texture problem they need to use less OS + App reservation, it will probably solve the problem. This is not using Direct Storage, it means data is uncompressed in VRAM after data is probably partially compressed in System RAM.
They're not using anything for OS+App. It is a fake, irrevelant, just visual thing they put up there. Game will happily use upwards of 7.2 GB VRAM on my end if I set my settings to 7.2 GB game application usage. Problem is already solved on that front.
There's no reservation. There are no rules to it. Game uses all free VRAM. No need to strand 8 GB cards to 6.4 GB. I'll repost what I've written in DF article thread. But I feel like I'm talking to a bunch of walls, no one taking me seriously, just want to pile on the problem when it is not even a problem.
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It doesn't actually do that, game will happilly use whatever free VRAM you have. Stutters they see happen even within the boundaries of threshold so they were just seeing regular asset streaming stutters that will happen regardless on limited budgets if you're close to card's limits regardless. Their video have hitches here and there even with textures set to medium and within the threshold...
Native 1440p
Game application VRAM meter: 7671 MB
Total: 9277 MB
In-game usage: 7400-7500 MB
Played for 12 hrs with game application VRAM at 7600 MB. Only crashed 3 times. The stutters you see in the video does happen even more infrequently if I do not record (due to recording, VRAM usage dropped a bit ) And I'd say that's fair considering how unstable the game is in general. They're not really immersion breaking or severe as shown in the analysis video. And a frame cap really gets rid of them most of the time. The PS5 running %30 faster than equivalent hardware is in effect here, making the 3070 barely get 55-60 FPS at native 1440p. Not much I can do about that. It sucks. What I question here is that stutters happen even if you're within the boundaries. But crashes are so rare I could see them happening regardless (as they crashed too)
1440p DLSS Q
Game application VRAM meter 7233 MB
Total: 8839 MB
In game usage: 7332 MB
Aside from rare stutters that happen in transition scenes, stutters only happen when you open the doors to a new scene which also happens on their video, or in their video, game produced a huge stutter when the car explosion happened. Even that does not happen on my end (neither at 1440p or 1440p DLSSQ). I specifically get a repetable stutter when I move past the first soldier group and when the jeep arrives. And they're really microstutters. In their video, total VRAM usage is around 7-7.1 GB and dedicated game VRAM usage is around 6.2-6.4 GB (since they set the game to medium textures to fit within the 8 GB boundaries based on game's claims of 1.6 GB OS usage) Most stutters I experience they also experience with 6.4 GB usage. So I don't even think stutters I get has anything to do with threshhold.
These transitional stutters are preferrable to N64 textures. I'd like see them give us a better texture quality option, still.
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I'm pretty sure some people here will try to nitpick rare hitches here and there to show "ha, you went above threshold and u get them!!" But no! Even if you strand yourself to 6.4 GB, these hitches still exist! They do not go anywhere. DF video is there. Even with 6.4 GB VRAM usage, game hitches a lot on their end. As a a matter of fact, game hitches less frequently and less severe on my end DESPITE pushing the game to higher VRAM usage. That tells something.