how is that news?
Thats the thing, it isnt news.
how is that news?
Wow... the amount of copium in some of these posts is amazing! Please, keep telling yourself everything you need to hear.Loadings are slower than on PS4 and almost on par with Pro ? (loading here wasn't finished on PS3) Are you kidding me? And what about clean reconstruction tech + DRS ?
It just proves my theory: It's very likely a game developed for PC and ported to PS5 without using its most important custom features.
Same as on lou1r as they used lou2 engine (realy recommand df video, differences are huge and character models during gameplay even better than in lou2) + new animations and aiFor demons souls they kept the gameplay but the engine is brand new, so it can load very fast.
Are those shots from the 1440p performance mode or Fidelity? They look quite 'grainy'.Ok I played the first hour or so, to me it looks just as good as TLOU2, only sharper as on PS5 TLOU2 still runs at 1440p60.
HDR is great with one exception, their TAA seems a bit broken on specular detail, I assume they use some antiflicker heuristic that relaxes part of the frame, but if done too much can propagate garbage through the history buffer. I see really bad fringing that can't be captured in the screenshots that PS5 maps to SDR.
Some screenshots, no photomode
Played a few more hours, game is basically identical to the original, the gameplay feels more similar to TLOU2 but certainly not at the same level. They didn't add much of the new mechanics which I understand why but still a bit disappointing.
Just from the first few hours that I've played, I think TLOU2 ultimately is the better game, better encounter design and gameplay... It's technically a better game, but the story and characters are much better on the first.
They put a lot of effort bringing this to modern standards, although the design is starting to show its age.
Well they annoyingly repeated like a mantra that it was a game built for the PS5 while it's clearly not the case. Demon's Souls is definitely a game built on PS5 and nothing else. Like the Insomniac games It feels next-gen, not just a facelift. And TLOU remake is not even looking better than TLOU2 running on PS4 IMO.
All of the tiresome "pick up this conveniently placed ladder or wooden plank and place it here to advance" level design is still there?
Remake is a large term, if you remake some parts completely, like models, lighting etc... i guess you can call it a remake, and then you have to sell it, i can't see them say "hey it's better than the orignal, but still worse than part 2, deal with it !"Well they annoyingly repeated like a mantra that it was a game built for the PS5 while it's clearly not the case. Demon's Souls is definitely a game built on PS5 and nothing else. Like the Insomniac games It feels next-gen, not just a facelift. And TLOU remake is not even looking better than TLOU2 running on PS4 IMO.
And by the way in Demon's souls they made plenty of QoL improvements. So much that the gameplay ("playing the game") is actually better on PS5.
Are those shots from the 1440p performance mode or Fidelity? They look quite 'grainy'.
What caused you to seemingly leap straight to 'these peoples are liars, don't trust them' rather than 'this is a probably a bug' ?At this point, I'm not sure why anyone would ever believe a single thing coming from Sony PlayStation.
You havent answeredThats the thing, it isnt news.
I would say demon r looks more currentgen and lou1r more like ps4 (as its very close to lou2 presentstion) tough still great but realy no doubts its remake comparing to lou1 remaster.Demons Souls looks great but in its performance mode also runs at 1440p, albeit I think it uses a form of temporal upscaling. They're very different art styles but I certainly don't look at TLOU1:RM as being defecient when compared to Demon Souls.
What caused you to seemingly leap straight to 'these peoples are lairs, don't trust them' rather than 'this is a probably a bug' ?
No. native 1440p + TAA (or whatever the AA solution). Demon's souls at least uses hardware RT for the lighting, even if sparingly. Lighting / shadows are a generation ahead in Demon's souls anyway.Simply because it loads in 15 seconds instead of 2 doesn't make that 'clear', we don't know the extent of what those engine changes such loading optimization would require. Also bear in mind that the Pro version of TLOU:RM got a huge upgrade wrt loading times after the PS5 was released, so they already had a lot of the work with optimization there. It's also not like you'll be starting at loading screens throughout the game, that's just the initial load.
Demons Souls looks great but in its performance mode also runs at 1440p, albeit I think it uses a form of temporal upscaling. They're very different art styles but I certainly don't look at TLOU1:RM as being defecient when compared to Demon Souls.
Just because you are always trying to console war, doesn't mean everyone else is partaking.Thats what you guys do whenever its not Sony related. Calm it down and it will ease on the other side aswell.
I think a lot of it is people thinking the original release (And even the remaster) looked better than it actually did giving a false representation when put up against the remake.
Just because you are always trying to console war, doesn't mean everyone else is partaking.
You're tilting at windmills.
Like with Horizon I think it's a mistake. I see those games as improved PS4 games up-resed and set for an easy PC port and clearly not "built for PS5".
Because my complaint is not only about I/O. It's about their technological choices for their first PS5 game. Spider-man runs at usually 45fps at near native 4K in an open world game (so heavy I/O jobs) while having long distance RT reflections. Here the game runs at 4K ~40fps in a liner world, without any RT improvements. It's clearly using their PS4 engine with improvements that simply needed more GPU grunt (improved res, better shadows, better models / textures etc).
Like with Horizon I think it's a mistake. I see those games as improved PS4 games up-resed and set for an easy PC port and clearly not "built for PS5".