The Last of Us, Part 1 Remaster Remaster [PS5, PC]

Played a few more hours, game is basically identical to the original, the gameplay feels more similar to TLOU2 but certainly not at the same level. They didn't add much of the new mechanics which I understand why but still a bit disappointing.

Just from the first few hours that I've played, I think TLOU2 ultimately is the better game, better encounter design and gameplay... It's technically a better game, but the story and characters are much better on the first.

They put a lot of effort bringing this to modern standards, although the design is starting to show its age.
 
Loadings are slower than on PS4 and almost on par with Pro ? (loading here wasn't finished on PS3) Are you kidding me? And what about clean reconstruction tech + DRS ?

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It just proves my theory: It's very likely a game developed for PC and ported to PS5 without using its most important custom features.
Wow... the amount of copium in some of these posts is amazing! Please, keep telling yourself everything you need to hear.

I bet they did it to preserve the incredible pacing and oppressiveness of the other versions! Life is hard in the world of The Last of Us, and the proper length of loading times of the originals helps convey that! 10/10

Same with 1440p resolution in performance mode. They could have hit 4K native 60fps easily, but again, if the image was too clean and motion was too smooth that wouldn't adequately illustrate the grimy world Naughty Dog has painstakingly created. There's no gain without sacrifice, and if you want cleaner image, you must accept sluggish motion!

PS5 is a BEAST! Can't wait to see the PC gamers faces when the version they get is the PS4 remastered version! Sony wouldn't put a PS5 game on PC.. it hasn't been 3 years yet!

/s
 
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For demons souls they kept the gameplay but the engine is brand new, so it can load very fast.
Same as on lou1r as they used lou2 engine (realy recommand df video, differences are huge and character models during gameplay even better than in lou2) + new animations and ai
 
Ok I played the first hour or so, to me it looks just as good as TLOU2, only sharper as on PS5 TLOU2 still runs at 1440p60.

HDR is great with one exception, their TAA seems a bit broken on specular detail, I assume they use some antiflicker heuristic that relaxes part of the frame, but if done too much can propagate garbage through the history buffer. I see really bad fringing that can't be captured in the screenshots that PS5 maps to SDR.

Some screenshots, no photomode
Are those shots from the 1440p performance mode or Fidelity? They look quite 'grainy'.
 
Played a few more hours, game is basically identical to the original, the gameplay feels more similar to TLOU2 but certainly not at the same level. They didn't add much of the new mechanics which I understand why but still a bit disappointing.

Just from the first few hours that I've played, I think TLOU2 ultimately is the better game, better encounter design and gameplay... It's technically a better game, but the story and characters are much better on the first.

They put a lot of effort bringing this to modern standards, although the design is starting to show its age.

All of the tiresome "pick up this conveniently placed ladder or wooden plank and place it here to advance" level design is still there?
 
Well they annoyingly repeated like a mantra that it was a game built for the PS5 while it's clearly not the case. Demon's Souls is definitely a game built on PS5 and nothing else. Like the Insomniac games It feels next-gen, not just a facelift. And TLOU remake is not even looking better than TLOU2 running on PS4 IMO.

Simply because it loads in 15 seconds instead of 2 doesn't make that 'clear', we don't know the extent of what those engine changes such loading optimization would require. Also bear in mind that the Pro version of TLOU:RM got a huge upgrade wrt loading times after the PS5 was released, so they already had a lot of the work with optimization there. It's also not like you'll be starting at loading screens throughout the game, that's just the initial load.

Demons Souls looks great but in its performance mode also runs at 1440p, albeit I think it uses a form of temporal upscaling. They're very different art styles but I certainly don't look at TLOU1:RM as being defecient when compared to Demon Souls.
 
Well they annoyingly repeated like a mantra that it was a game built for the PS5 while it's clearly not the case. Demon's Souls is definitely a game built on PS5 and nothing else. Like the Insomniac games It feels next-gen, not just a facelift. And TLOU remake is not even looking better than TLOU2 running on PS4 IMO.

And by the way in Demon's souls they made plenty of QoL improvements. So much that the gameplay ("playing the game") is actually better on PS5.
Remake is a large term, if you remake some parts completely, like models, lighting etc... i guess you can call it a remake, and then you have to sell it, i can't see them say "hey it's better than the orignal, but still worse than part 2, deal with it !"
And it may have more to do with the fact that it's also releasing on PC, they know they would have to put some more effort than just throwing a higher res version of the PS4 game for the PC, and then they could not release that enhanced version only on PC, imagine the meltdowns.
By the way, can't wait to see Kratos + Atreus PC mod :LOL:
 
At this point, I'm not sure why anyone would ever believe a single thing coming from Sony PlayStation.
What caused you to seemingly leap straight to 'these peoples are liars, don't trust them' rather than 'this is a probably a bug' ?
 
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Demons Souls looks great but in its performance mode also runs at 1440p, albeit I think it uses a form of temporal upscaling. They're very different art styles but I certainly don't look at TLOU1:RM as being defecient when compared to Demon Souls.
I would say demon r looks more currentgen and lou1r more like ps4 (as its very close to lou2 presentstion) tough still great but realy no doubts its remake comparing to lou1 remaster.
 
What caused you to seemingly leap straight to 'these peoples are lairs, don't trust them' rather than 'this is a probably a bug' ?

Thats what you guys do whenever its not Sony related. Calm it down and it will ease on the other side aswell.
 
Simply because it loads in 15 seconds instead of 2 doesn't make that 'clear', we don't know the extent of what those engine changes such loading optimization would require. Also bear in mind that the Pro version of TLOU:RM got a huge upgrade wrt loading times after the PS5 was released, so they already had a lot of the work with optimization there. It's also not like you'll be starting at loading screens throughout the game, that's just the initial load.

Demons Souls looks great but in its performance mode also runs at 1440p, albeit I think it uses a form of temporal upscaling. They're very different art styles but I certainly don't look at TLOU1:RM as being defecient when compared to Demon Souls.
No. native 1440p + TAA (or whatever the AA solution). Demon's souls at least uses hardware RT for the lighting, even if sparingly. Lighting / shadows are a generation ahead in Demon's souls anyway.

Because my complaint is not only about I/O. It's about their technological choices for their first PS5 game. Spider-man runs at usually 45fps at near native 4K in an open world game (so heavy I/O jobs) while having long distance RT reflections. Here the game runs at 4K ~40fps in a liner world, without any RT improvements. It's clearly using their PS4 engine with improvements that simply needed more GPU grunt (improved res, better shadows, better models / textures etc).

Like with Horizon I think it's a mistake. I see those games as improved PS4 games up-resed and set for an easy PC port and clearly not "built for PS5".
 
I think a lot of it is people thinking the original release (And even the remaster) looked better than it actually did giving a false representation when put up against the remake.

Of course the original is outdated now. But so are the first Uncharted games, or even the PS4 uncharted to some extent, or the Jak games, or GOW, or Killzone. We cant keep remaking every game that every 10 years. I mean, we could, but I'd tather have devs be creating new shit instead of recycling old stuff. The original did not look perfect, but it was still perfectibly serviceable.

Trying to put myself in ND's place, though, I think they did this because they hope they can make the TLoU P1 GAME have a better look and acting than the TV Series. Because we know the comparisons will come, and if they manage for that to be the case, it will be a huge propaganda Win for ND, and indirectly for the gaming industry as a hole. And I think it is within reach. Carefully crafted animation can be polished and repolished until it hits all the right notes in ways that may surpass the performance of a mid-tier actor. Same thing for lighting/set design/props, etc... Lets wait and see.
 
Just because you are always trying to console war, doesn't mean everyone else is partaking.

You're tilting at windmills.

Its things like the below quote. Or 'NV is lying', 'MS is behind', 'Cerny does everything better'. Its not just from one side.
Like the below, theres no evidence that its the pc's fault that PS5 games look as they do.

Like with Horizon I think it's a mistake. I see those games as improved PS4 games up-resed and set for an easy PC port and clearly not "built for PS5".
 
Because my complaint is not only about I/O. It's about their technological choices for their first PS5 game. Spider-man runs at usually 45fps at near native 4K in an open world game (so heavy I/O jobs) while having long distance RT reflections. Here the game runs at 4K ~40fps in a liner world, without any RT improvements. It's clearly using their PS4 engine with improvements that simply needed more GPU grunt (improved res, better shadows, better models / textures etc).

Like with Horizon I think it's a mistake. I see those games as improved PS4 games up-resed and set for an easy PC port and clearly not "built for PS5".

So to be clear, you're complaining that LouR is a "PS4 port" compared to Spiderman which is a "true PS5 game", because Spiderman uses RT and LouR doesn't?

And you believe this was done to make a PC port easier?

Because PC's have trouble keeping up with the PS5's almighty ray tracing performance?
 
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