The Last of Us, Part 1 Remaster Remaster [PS5, PC]

I thought much the same with TLOU2 - but now TLOU1:RM has upped the ante again, especially with Ellie and the subsurface scattering (?) on her skin giving it a far more realistic reaction to light whereas with TLOU2 looks 'flat' now by comparison.

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The Unity Enemies demo shows though there's still room to improve.
There is a difference. It is not a game. It is a cinematic non-interactive scene. All resources were put there. It is almost like directing a movie but in real time. The aim was to show as much detail ass possible to demonstrate the engine's capabilities in an ideal scenario. Also the human character was most likely scanned for accuracy. If it was sculpted, I doubt companies making a game with tight budgets and deadlines would expect every artist to realistically and painstakingly manually sculpt and recreate every imaginable detail on every asset.
TLOU exhibit elements were the characters and the other assets were manually sculpted by an artist.

Remember the PS4's Dark Sorcerer tech demo? That also looked too real. We barely got games looking like that. And that was a generation before.


That looks better than the Dark Souls Remake on PS5.

When Quantum Dream made their actual game characters looked like this:
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I am sure Naughty Dog could pull off these graphics too for a tech demo. I mean...this is how Drake's model looks in ideal lighting conditions with all the artist's detail retained. Once he becomes a game character in a game environment where a shitload of other things are going on he looks detailed but not that detailed:
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More on artstation:

In the game he looks like this:
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Still looks amazing but he starts looking gamey
 
"hero light" is the biggest difference between cutscenes and gameplay in ND last games, you could easily see this in the cutscene mod in U4
you can see how light totally changes the aspect of a character.
That what was retained during gameplay on Aloy in H:FW

BTW i would have liked a TLOURR treatement for UC4.
 
These comparisons show this could be done on PS4, maybe it was ported from that platform hence why it's not fully taking advantage of PS5.
Sure it could be done on ps4, its lou2 level with some minors imrovements but people claming its not big diff comparing to lou1remaster are funny
 
Played a bit this morning. I was ready to be disappointed. I just did a play through of the remaster a few months ago. But naughty dog has done it again. It’s a far more immersive experience. YouTube clips don’t do it justice. Actually playing natively on my oled it looks incredible. The unlocked high frame rate feels great.

Traditionally I’ve gone for fidelity w lower frame rates. Going back to doom 3 running it in slideshow mode just to experience the better graphics. But I think I’m now part of the sea of change and will using performance modes moving forward. Image quality is so good using the performance mode and the fuzziness hides some of the week spots of the assets used. The game feels tailored to the high frame rate mode. It’s also the default setting. I highly recommend checking this out if it’s within your means to purchase.
 
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I'm really enjoying this a whole lot more than TLOU2. Given what they were trying to do with this remake I don't know what else they could change in this. Yeah the price is more than it should have been, especially considering this doesn't include MP, but I don't think anyone wanting to replay TLOU is going to regret buying this.
 
I'm really enjoying this a whole lot more than TLOU2. Given what they were trying to do with this remake I don't know what else they could change in this. Yeah the price is more than it should have been, especially considering this doesn't include MP, but I don't think anyone wanting to replay TLOU is going to regret buying this.
I caved while out last night and bought Part I from the iOS app so it could be ready to play this morning and I am about an hour into my play through. Watching DF's analysis on YouTube, just don't do justice to the game's HDR lighting on an OLED TV and it looks right up their with other games Sony have released since PS5 released.

I'm with you on the Part I vs Part II. I really liked Part II. The new combat and traversal mechanics were great and whilst I didn't particularly care for the story, it was told exceptionally well. My biggest criticism of Part II was just in was too long and too convoluted in a bunch of places and once I got used to the Part II combat mechanics, I struggled to replay the original PS4 Remaster because the controls were from two generations ago; just a nit too lose and imprecise to really be able to enjoy it as much.

What they've done with Part I's controlls is great. It feels like the same game, but subtlety modernised with the same feel as Part II. I am definitely not regretting the £69.99.
 
I agree with this. But I don't have a problem with what Sony has done specifically with The Last of Us. The first game was fantastic, evidenced by it grabbing most gaming awards that year for whichPlayStation games were eligible for nomination, but - as DF's analysis shows - PS3 really couldn't do it justice.

Yes, the PS3 game is obviously dated by contemporary standards, exactly how the PS5 remake will be by 2030 standards, and just like all the other games that are as old or older than TLoU that were equally praised and prized in their time and aren't being remade now.

The PS3 original (or the Full-HD 60fps PS4 re-release) may not be the best possible delivery of that game's story, but it was clearly good enough, given that was the version that got lauded as a masterpiece in the first place...

First off, lol at calling Pedro Pascal/Nick Offerman "mid-tier" actors, wtf?

It was made as a complement to the HBO series, it's an obvious marketing tie-in win if they have a new $70 game designed specifically for their new console ready for purchase if the series is a hit and drags in potentially new players from the show. The idea that this was designed from the outset for some kind of 'propaganda' win for ND and the 'gaming industry' as a whole is ridiculous. Like, what do you think the outcome would be here? Film editors will move to console projects if the series bombs?


I may not have expressed myself so clearly here.

I am not shitting on the TV series. I actually know nothing about it, and am not particularly interested in it. I did not know how actors were going to play in it, and now that you mentioned them I still don't know by name who they are or how good their acting is, but I'll take you on your word they are great performers.

My thing about well polished AAA real time animation today being able to create better results than a mid-tier production was a hypothetical, not a judgemebt call that the TLoU TV show specifically WILL be a mid-tier production. I do admit that is kind of my assumption was/is, but its more of a random guess than an informed opinion, sinse as I already said I know little and care little about the TV show.

As for the "propaganda win", I don't believe the suits that greenlit the project did so based on that. What I meant to say is that it is likely a sentiment among the artists at Naughty Dog. By that, I mean, they put this much effort into remaking all the animations and assets for this because they want it to compare as favorably as possible to the TV show when that comes out. Many probably hope to see people say "Woa, I did not now modern games were this good! The virtuap performances are just as good as the live action show!"
If that happens, it would be a propaganda win for ND and the industry, on a cultural level. It wouldn't disrupt either industry, I never said that, but it will make games gain more respect in the mainstream sentiment. Thats all.
 
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Yes, the PS3 game is obviously dated by contemporary standards, exactly how the PS5 remake will be by 2030 standards, and just like all the other games that are as old or older than TLoU that were equally praised and prized in their time and aren't being remade now.

The PS3 original (or the Full-HD 60fps PS4 re-release) may not be the best possible delivery of that game's story, but it was clearly good enough, given that was the version that got lauded as a masterpiece in the first place...

I'd say it's fair to say the PS3 version was as good as it could be based on the hardware and software/engine at the time. As the DF analysis shows, it drops below 30fps a lot. I really felt that the PS4 version, though welcome, was commercialising Naughty Dog redesigning their Cell/RSX architecture engine for PS4's Jaguar/Liverpool architecture. Higher versions of the original textures, higher resolutions and frame rates but the same geometry and game mechanics.

I think there were two signifiant reasons for releasing Part I on PS5 was because Sony were intent to porting the game to Windows, so a PS5 version made sense, but also - and something with both Microsoft and Sony have been focussing on lately - Part I introduces an absurd number of accessibility options that were not available in the previous versions. When you have a game so critically acclaimed as TLoU, making it available to more people who otherwise couldn't enjoy it seems like a good thing to do.

If there wasn't a Windows version, I think it would have made a lot less sense.
 
When you have a game so critically acclaimed as TLoU, making it available to more people who otherwise couldn't enjoy it seems like a good thing to do.
This is a great point, the accessibility options in TLOU Part 1/2 are amazing, it's great to see so much effort put into this. But yeah if they were planning on releasing a PC version to begin with it wouldn't make sense not to release it on PS5.

Also it means they can keep all the artists busy whilst they are in preproduction for the next thing.
 
Finished the main story yesterday, it solidified why I love Part 1. The ending is perfectly executed, I feel like the intent and delivery were on point for the entire story of TLOU.

I'm happy more people are going to experience it on PC (and PS5), it's a great story and the gameplay is much more satisfying in the remake.
 
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Polish material but its about game brutality with examples so kinda self explanatory ;d Btw palying in 4k 40 fps (you feel fps drops but still defenitly better than 30fps) and have to say that its "only" lou2 level but still one of best looking game, to be honest only Forbiden West looks better for me.
 
Finished remake. Happy ND done it as I only played original in 2013 once. First half of game was very polished and on pair with lou2, in second I've found few sceneries/elements that could get little more work. In the end still briliant game and can recomand to everybody who didn't play it many times.
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I am late to the party but fuck! I wanted to point those two things out about Part 2 (edit: Yeah I started playing it for the first time only recently):
The amount of attention to detail put into the visuals is simply breathtaking. Tiny things that you would have thought "why bother" are in there. The environments, the huge amount of materials looking properly, little physical details, reproducing reality and adding properly in the effect of time on every material, as nature takes over, water running through stairs, blood flowing from a dead body and moving through the environment, even fully realizing objects like space machines in an abandoned museum with fossils, adding in little easter eggs (why even bother with making an interactive mock up of our solar system with the correct planetary orbits) and interactions that require additional work for no reason, challenging themselves with some of the most difficult tasks like a character playing a realistic guitar in real time with hands moving on the right places for every chord that also vibrate realistically etc. I can write a huge list on the talent of the animators and the graphic artists.

The other thing I wanted to point out is their approach to the story. These guys are deliberately trying to make us uncomfortable and fuck us up psychologically in the worst possible manner. It reminds me in some ways of alternative film making that touch themes and scenarios that we don't want to see but the director reminds us that, hey, these can or may exist and here they are. These kind of movies are niche, risky and not trying to be enjoyable (not because of bad direction but because they touch uncomfortable situations). They are exploring the art of being uncomfortable. And this is what Part 2 does A LOT.
The most obvious one that you experience early in the game is treating an important character with the most brutal way, making him face consequences for the actions of the first game that, deliberately also divided people. And unlike most games, the game tells you "fuck you! You are never going to control this character ever again. Plus I will shower you with a shitload of cognitive dissonance scenarios. I am gonna make you also control characters I made you hate and you want to kill. You will be forced to protect the character so that the game moves on".
. It is the reason why people hated the plot of the second game. And it's a reflection of actually succeeding in what it wanted to do. The awards are well deserved
 
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So, from the patch notes:
  • Adjusted the "Fidelity" display setting to target 30 FPS, even with a HFR television. Removed the requirement for VRR to enabled "Unlocked Framerate" in "Fidelity" mode.
  • Updated the descriptions of "Performance" and "Fidelity" modes to more clearly describe their behavior.
Instead of fixing the fps drops in the 40fps mode, they decided to lock to 30?
 
So, from the patch notes:
  • Adjusted the "Fidelity" display setting to target 30 FPS, even with a HFR television. Removed the requirement for VRR to enabled "Unlocked Framerate" in "Fidelity" mode.
  • Updated the descriptions of "Performance" and "Fidelity" modes to more clearly describe their behavior.
Instead of fixing the fps drops in the 40fps mode, they decided to lock to 30?
Yeah, buffling decision, happy finished in capped 40fps mode before patch ;d (uncapped still available but is worse then capped as going below 40 and then around 50 is not that pleasant to eyes)
 
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