The Insomniac Spiderman [PS4]

Controls:
L3 to dive and gain momentum
X to send out a zip web (used to move around buildings quickly and make sudden turns in direction
Scan environment by pressing R3

Suits:
You start off with the traditional suit
They don't explain the white spider, but do explain some aspects of the new suit, the red parts on the suit are made for armor reinforcement, where he might get hit the most and the blue parts are used for flexibility in order to traverse easier
They saw silhouettes of a dozen suits, but they said there would be more in the final game
It seems like certain suits will have their own abilities

Combat:
It's fast and fluid
Spider-Man jumps from one enemy to the next with ease
All about giving the player choices; webbing up and using items, fighting enemies in the air, using gadgets, finishing moves.

Peter Parker:
The part that they got to play with Peter Parker is the one we see in the PGW trailer at the F.E.A.S.T shelter
Walk around the shelter interacting with various items, speaking to characters
They compare it to those quiet moments in Uncharted games where people are walking around going about their business interacting with each other and various things in the environment

The Open World:
The city is densely packed with people and life. Saying that none of the details disappear when they are at a distance
Can interact with citizens; take selfies with them, high five, finger guns
Definitely Marvel's Universe; Avengers building, Wakandan Embassy

Side Activities:
One has you grabbing various backpacks that Peter has webbed up in the past , the one they picked up in the demo had and image Spider-Man's old webshooters
Taskmaster has placed various bombs all over the city that need to be defused
Earn crafting components for competing these missions, bonus objectives during them give you more materials
Outposts that are run by Kingpin need to be taken down
Seems like Shocker bit from the trailer is tied into a side mission
Random crimes happen; robberies (actually get to go into interiors), car chases.
Take photos of some golden cats that are strewn about by Black CatLeveling System:
Gain experience for doing various tasks; finding landmarks, combat, exploration.
Various traversal upgrades; swing speed, faster launching

Gadgets:
Tripwire which we've seen in the demo
Web bomb which incapacitates a group of enemies at once
Spider Drone which can shoot webs of it's own at enemiesDLC "City Never Sleeps":
Committed to keeping people engaged after the main story
Each will feature a unique villain, storyline, missions, challenges, and suits
First one is called "The Heist" and features the Black Cat

Minor Story Details:
Mary Jane and Peter are not together at the time
Game opens up with having to take down Kingpin
Opens up in Peter's apartment showing some daily bugle cut outs of Vulture, Electro, Scorpion and Rhino. Doesn't confirm them as villains in the game, just that some cutouts of them getting captured by Spider-Man are there.The best part is the quote at the end:

"I walked away from Spider-Man with one word in mind: Amazing. Insomniac is poised to do for Spider-Man what Rocksteady did for Batman. Only experienced a small part of what will be in the final product, but what I played is exactly what I want from a Spider-Man game"
 
Do we know if his web is biological or science? I don't see a belt of secondary canisters. The chemical one would be better for gameplay I imagine, giving a resource to be managed.
Seems like it's a mechanical device based on this pic :

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Upgrades yes. But running out of webs? In a Spidey game? Come on! Don’t let me down Insomniac, ain’t nobody got time to top up fictional web shooting machine thingies!

There's got to be some balance. Imagine in shooters if you never ran out of bullets or grenades or in inFamous if you never ran out of power. Perhaps Spidey will have different types of web for different things, they've mentioned a 'web bomb'. Perhaps your basic web you need to moving around is borderline infinite but you have special web fluid for more specialist abilities otherwise it'd be too easy to just spam all the good stuff.

I don't want to be having to catch a cab home either! :no:
 
There's got to be some balance. Imagine in shooters if you never ran out of bullets or grenades or in inFamous if you never ran out of power. Perhaps Spidey will have different types of web for different things, they've mentioned a 'web bomb'. Perhaps your basic web you need to moving around is borderline infinite but you have special web fluid for more specialist abilities otherwise it'd be too easy to just spam all the good stuff.

I don't want to be having to catch a cab home either! :no:

Fast travel are done using subway.
 
There's got to be some balance. Imagine in shooters if you never ran out of bullets or grenades or in inFamous if you never ran out of power. Perhaps Spidey will have different types of web for different things, they've mentioned a 'web bomb'. Perhaps your basic web you need to moving around is borderline infinite but you have special web fluid for more specialist abilities otherwise it'd be too easy to just spam all the good stuff.

I don't want to be having to catch a cab home either! :no:
Uhm Unless my memory is completely gone, I'm pretty sure that in Infamous you can shoot the simplest type of shooty thing as much as you want. And move in its own 'enhanced' way an unlimited amount (the Neon power for example). It would be so silly to not be able to 'swing travel' around NYC in Spidey any time I want because I didn't charge up my web machines! What are they, Apple?
 
Uhm Unless my memory is completely gone, I'm pretty sure that in Infamous you can shoot the simplest type of shooty thing as much as you want.
I'm sure you're right in that the most basic attacks never run dry.
 

show Begining is about Spiderman

Summary

High Interest Points!:
-not many QTEs in overall game
-R2 must be pressed each time you shoot web (aka you don’t auto shoot repeatedly if you hold the button)
-at least 21 costumes


Impression summary:
-super impressive and satisfying feel
-Starts in Peter’s apartment
-Swinging starts quick after cutscene
-more satisfying than Spider-Man 2
-high momentum emphasized and easy to maintain
-opening reminiscent of Sunset Overdrive feel
-Peter wears wristbands always and puts his webshooters on them when he changes into costume
-special animations to keep momentum for things like fire escapes, swinging at walls, etc
-Can’t swing without buildings or trees, but can web zip almost anywhere
-feels very player controlled
-moving downward on buildings has very different animations than going up buildings
-no hurting civilians (punch button changes to interact button)
-tons of details like squirrels, rooftop parties
-lifelike world like “GTA”
-low pop-in
-controls are responsive above all and balance with physics and agency
-UI normally present
-R2 is the “go” button (sprint, swing, wall run)
-X is zip and follows where you point left stick
-L2 is slow-mo aiming precision on time limit
-snipers exist in missions
-stealth somewhat doable
-X while zipping leaps
-can get near a crime without engaging
-combat unlockables exist as you progress
- Hold O approaching a corner during wall run to web zip around the corner
-not many QTEs in the overall game
-missions are ranked for how well you do
-points earned for good moves and takedowns are spent on suits and movesets
-unique suit powers unlocked can be equipped to any other suits you have previously unlocked
-started game with classic suit not white logo suit
-designs white suit for reason, but won’t say why
-Peter is a poor adult scientist but won’t say where
-Peter knows Harry
-Stark Tower and Wakandan embassy are in NYC
-no signs of non-Spider-Man characters though
-Fisk is first villain
-Mr Negative is central to at least early Act
- Aunt Mae works at shelter run by Mr Negative
-MJ is active thought not combatant in her missions, not just walking around and hiding
-MJ knows Peter is Spider-Man
-MJ and Peter split 6 months before game and reunite to work together at start of game
-Venom is a “cool character” says Insomniac
-Insomniac “nailed” the Spider-Man game
-Engages and slows down to let you know Peter, a la Arkham games
-plays “amazingly”
-unknown how long the game is
-side missions and crimes are different as the game progresses (different toward the end, new enemies etc)
-Spider-Man is full of quips and humor
-suit is designed for this game and it’s story
-blue suit parts are active material, Red is Armor, white is unknown protective material
-suit is very thought out, knuckles covered with specific material, boots blue etc
-many suits
-they want you to be the Spider-Man you love, so costumes are pretty wide open and appear in cutscenes appropriately
-at least 21 costumes
-‘want to play it again’
 
Nailing the world is so important for a convincing superhero game and this looks great. It looks as busy, if not busier, than GTA V and that's saying something.
 
Super strong sphincter
Yes, I know. It's called "spidey hole" in the comics, and ocasionally "spider bottom" in some comics, mainly between 72-85.
But how are they doing it in gameplay? Hold L1? Is it a toggle? QTEs? This can make or break the game
 
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