Well..do we really need Renderman in games? What would it buy to us? Better DOF, AA and motion blur for sure, but at huge costs (to composite and resolve every element in the scene per frame would take a tremendous amount of bandwidth). Maybe the main advantage would be to completely doucple fragments shading frequency and fragments sampling frequency, but I can see that happening with rasterizer as well (deferred renderers can do that in theory, and look at this evil evil work: http://developer.download.nvidia.com/presentations/2007/siggraph/stencil_routed_a-Buffer_sigg07.ppt )You are right, PS4 needs to be the first console pushing Renderman for Games .
Do we really want an hardware implementation of Renderman to render images for interactive/real time applications? I'm not sure about that..
Marco