DeadlyNinja
Veteran
The game's only coming to the Wii so they can't be shots from another system, so hopefully, these aren't target renders. Yeah, I know, the resolution's been increased, but I think it only serves to make Wii games look fuglier rather than better. I don't know why developers do that in the first place.
ARGHHHH MY EYES!!!
Either someone kept pressing the damn bloom button on the SDK, or killed the contrast of the textures, or that's actually HDR. I can easily tell what it is if I was playing the game, but we have only still pics to look at and analyze. Check out the links and info below to see more. They are definitely pushing more shader effects than most of the other big games if those are indeed from the Wii. The idea certainly sounds very cool.
Official Site: http://www.capucinethegame.com/
More screens: http://www.capucinethegame.com/public/index.php?l=eng&a=media&detail=ss&detailp=ue
Movie: http://www.capucinethegame.com/public/index.php?l=eng&a=media&detail=vid
ARGHHHH MY EYES!!!
Either someone kept pressing the damn bloom button on the SDK, or killed the contrast of the textures, or that's actually HDR. I can easily tell what it is if I was playing the game, but we have only still pics to look at and analyze. Check out the links and info below to see more. They are definitely pushing more shader effects than most of the other big games if those are indeed from the Wii. The idea certainly sounds very cool.
Official Site: http://www.capucinethegame.com/
More screens: http://www.capucinethegame.com/public/index.php?l=eng&a=media&detail=ss&detailp=ue
Movie: http://www.capucinethegame.com/public/index.php?l=eng&a=media&detail=vid
A French development team is working on a new game for the Wii called Capucine. You can read the description of the game below which comes from the official website.
Capucine is an exploration / adventure game, formulated as a tale and based on shadow and light opposition.
This game takes place in a fantastic universe where everything is dead. The player controls a child who holds a ‘capucine’. This flower enables her to survive in this desolated world. The little girl can hand on her own life to the surroundings thanks to a beam of light she can cast from her hand. To maintain life, water will be vital. However, the player must be careful not to animate the shadows of the surrounding elements. Indeed, animated shadows will try to steal the flower in order to prevent the child from accomplishing her destiny: revive the World.
The main intention is to offer a quiet and disturbing gaming experience where the player explores the surroundings and solves riddles. During the adventure, we want the player to be fascinated by the world he discovers. We also want him to become attached to the main character. The gameplay and the interface must be easy to understand but not simplistic, in order to create an optimal immersion.
Capucine is based on four fundamental principles:
* Give life rather than take it.
* A unique gameplay element: the beam of light.
* Build your own path.
* The player creates his own enemies.