"We do view it, and always have by ourselves, on a case-by-case basis," he says. "We'll do that as part of Microsoft as well. They've been pretty open on other platforms and not just within Xbox. This is an outside perspective, but if you go back ten years at Microsoft, you wouldn't expect them to have a full Office suite on an iPhone either.
"I can't really project where things will be except to say we've done those sort of exercises ourselves as an independent. If you look at every Elder Scrolls game, there has been some exclusivity on Xbox or with Microsoft. We've partnered with every game. Morrowind was basically a console exclusive, Oblivion was a long timed exclusive, Skyrim's DLC was exclusive for a long period of time. We'll decide what makes the best sense for our audience when the time comes, and I can't really project today what that looks like."
Microsoft has already said it will honour the previous PlayStation exclusivity deals for Ghostwire: Tokyo and Deathloop, and has shown over the years it's not averse to some Microsoft-owned titles releasing on other platforms. Minecraft is perhaps the most obvious example, but even the Ori titles and Cuphead made it to Nintendo Switch.
Ultimately it's hard to imagine that, despite the power Microsoft now has over Bethesda, it could restrict The Elder Scrolls 6, for example, to its own platforms -- especially given the running joke that its forebear Skyrim is available on every device imaginable, including Alexa.
"I would agree that is hard to imagine," Howard smiles, but offers no more on the matter.