The Elder Scrolls VI

Discussion in 'Console Gaming' started by eloyc, May 19, 2018.

  1. I stated the game's visuals were universally criticized, which puts into question whether the current engine is appropriate or not.

    I didn't comment on Fallout 4's sales success. And I certainly didn't comment on the eternal, off-topic and quite honestly meaningless meta-discussion of visuals vs. commercial success.

    Yes, nowadays everyone gains internet points by saying muh gameplay and graphicz dun't mattur. You're the 999999th person to make such a claim in the internet, particularly in a sarcastic tone.
     
  2. HMBR

    Regular

    Joined:
    Mar 24, 2009
    Messages:
    418
    Likes Received:
    106
    I was not being ironic, but I should've mentioned Skyrim, which was the first game from TES/Fallout 3+ that I thought looked good, specially when you consider that Skyrim targeted the same hardware as Oblivion and the Fallouts and used the "same engine", the art style, the detail overall was a vast improvement, and I think FO4 builds on that, looking at FO3/NV and 4 for me there is a very clear improvement in visuals, which is not a big surprise given the target hardware with more ram and plenty of GPU, but still, when I played it, just after playing Witcher 3 which is a great and more current looking game, I didn't feel too negative towards how it looked it's just a different beast, I don't think you can compare the level of interactivity and complexity of it with any idtech, frostbite, or even Witcher 3.

    for example, you mentioned mods, good luck having this level of control and accessibility with the other engines mentioned!


    most of the reviews for Fallout 4 were very positive, while some mentioned graphics not being great they didn't criticize it too much, and not all mentioned it as a clear negative, I don't remember any outrage towards how the game looked at launch, I think people don't really have the highest expectations for graphics with TES/Fallout.


    I remember being excited about Bioware adopting Frostbite, but now, looking at the rumors of huge difficulties for them to adapt to it, and how their games turned out, I'm not sure if it was the best move.
     
    #22 HMBR, May 21, 2018
    Last edited: May 21, 2018
  3. IMO Skyrim looked great for its time, and so did Morrowind, Oblivion and Fallout 3 when they released. New Vegas is IMO closer to a Fallout 3 standalone expansion than a new title.
    Fallout 4 was the first Bethesda open-world RPG game to not "push boundaries" in visuals for the studio's 14 years of history, which is why people were so disappointed.


    That's why I think Bethesda will be trying to bring either a new engine or a significantly revamped one. They're traditionally a studio that pushes for better graphics.
    At the very least, they should be offering ENB's Boris Vorontsov a very well-paid job. The guy is making $300/month on Patreon, for god's sake.



    Bioware adopting Frostbite should have led to delays, not games with poorish writing (Inquisition + Andromeda), absence of facial animations (Andromeda) and questionable character design decisions.
    Of course, some of this can be explained through resource allocation logistics, but not all of it.
     
    Cyan likes this.
  4. eloyc

    Veteran

    Joined:
    Jan 23, 2009
    Messages:
    2,551
    Likes Received:
    1,705
    Announcement trailer:
     
    Cyan, DSoup, snarfbot and 1 other person like this.
  5. ultragpu

    Banned

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,306
    Location:
    Australia
    Could this actually be the first true next gen game since no platforms were announced? If the teaser was real time I mean, it just looked too good.
     
  6. eloyc

    Veteran

    Joined:
    Jan 23, 2009
    Messages:
    2,551
    Likes Received:
    1,705
    I hope so!
     
  7. DieH@rd

    Legend

    Joined:
    Sep 20, 2006
    Messages:
    6,387
    Likes Received:
    2,411
    Starfield was just announced by Todd Howard as nextgen game from Bethesda Softworks. TES6 will be released after it.
     
    ultragpu and eloyc like this.
  8. Malo

    Malo Yak Mechanicum
    Legend Subscriber

    Joined:
    Feb 9, 2002
    Messages:
    8,931
    Likes Received:
    5,533
    Location:
    Pennsylvania
    That doesn't mean TES6 will be on a true nextgen engine though.
     
  9. eloyc

    Veteran

    Joined:
    Jan 23, 2009
    Messages:
    2,551
    Likes Received:
    1,705
    That's right, but I guess this time they will do something different with their engine. Fingers crossed...
     
  10. Malo

    Malo Yak Mechanicum
    Legend Subscriber

    Joined:
    Feb 9, 2002
    Messages:
    8,931
    Likes Received:
    5,533
    Location:
    Pennsylvania
    Well in the FO76 thread there's mention of a new rendering pipeline, lighting model etc. So hopefully there's some significant changes like PBR.
     
    eloyc likes this.
  11. ultragpu

    Banned

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,306
    Location:
    Australia
    FO76 still by and large looks current gen (entry current gen almost), the engine used for ES6 judging by the teaser is way superior if what was shown was real time.
     
  12. Malo

    Malo Yak Mechanicum
    Legend Subscriber

    Joined:
    Feb 9, 2002
    Messages:
    8,931
    Likes Received:
    5,533
    Location:
    Pennsylvania
    Yeah now that I've watched the FO76 presentation, I really don't think there's many advances in their renderer. I don't think much could be drawn from the ES6 very brief teaser as we know their distance detail and weather rendering is quite decent.
     
    milk likes this.
  13. DSoup

    DSoup Series Soup
    Legend Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    16,785
    Likes Received:
    12,697
    Location:
    London, UK
    :nope:

    Todd Howard said the next game was Starfield which is next generation. Elder Scrolls VI is after that. He's been consistent with the that messaging - Starfield being in the future, ES6 being waaaay in the future - for a few years.
     
  14. HMBR

    Regular

    Joined:
    Mar 24, 2009
    Messages:
    418
    Likes Received:
    106
    TES6 being a few years away, even after their "next gen" Starfield, I think it's fair to expect it to be a on a new engine now.
     
    eloyc likes this.
  15. Cyan

    Cyan orange
    Legend

    Joined:
    Apr 24, 2007
    Messages:
    9,734
    Likes Received:
    3,460
    I also hope that the volumetric fog, which is sooooo good in Skyrim, doesn't get lost in translation. I'll be patiently and eagerly waiting for the new TES. Even my whatsapp profile picture is based on Skyrim, more specifically, it's this one.

    [​IMG]
     
    #35 Cyan, Jun 15, 2018
    Last edited: Nov 28, 2018
    eloyc likes this.
  16. Cyan

    Cyan orange
    Legend

    Joined:
    Apr 24, 2007
    Messages:
    9,734
    Likes Received:
    3,460
    Todd Howard makes love to his wife with Gamebryo, so no
     
  17. Malo

    Malo Yak Mechanicum
    Legend Subscriber

    Joined:
    Feb 9, 2002
    Messages:
    8,931
    Likes Received:
    5,533
    Location:
    Pennsylvania
    There are far better implementations nowadays. RDR2 is especially amazing IMO.
     
  18. Sigfried1977

    Legend

    Joined:
    Sep 14, 2008
    Messages:
    5,010
    Likes Received:
    1,817
    When Breath of the Wild can pull off volumetric fog on the Switch, TES6 should be able to pll off the same feat on machines 20 times as powerful I'd say. Not even Bethesda levels of coding sloppiness should be able to get in the way here.
    They've had the volumetric fog since FO4 by the way.
     
    eloyc likes this.
  19. ultragpu

    Banned

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,306
    Location:
    Australia
    I want the next entry to have a character creator at least as complex and aesthetically pleasing to the eye as this.

    You have at least 10tf+, 16gig of gddr6 ram of base hardware to work with Bethesda, give us those muscle jiggles!
     
  20. Malo

    Malo Yak Mechanicum
    Legend Subscriber

    Joined:
    Feb 9, 2002
    Messages:
    8,931
    Likes Received:
    5,533
    Location:
    Pennsylvania
    Fully modded skyrim can do incredible amount of detail work on faces and a complete physics system was added for hair and clothes. Bethesda don't do anything close to what the modders have done with their own game.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...