The Wii bandwidth column should be 4GB/s / 3.9GB/s.
(ie. 7.9 total - it currently says 4)
[edit]
Oh, and the bandwidth for the 3MB embedded 1T-SRAM is probably 15.6GB/s. (Extrapolated from the previous value and the GPU clock increase)
At least the processing capability / bandwidth ratio does not seem so bad on Wii. Also, very good external bandwidth compared to previous gen. Not counting XBox's 6.4 GB fully of course because it had to use it for the framebuffer r/w.
[edit2]
Another thing, as I appreciate the effort of at least trying to make an accurate spec chart:
Why did you list stuff like the register size for the CPUs, but not some of the other - arguably more important - metrics, like L1/L2 cache size, or number of execution units? I believe that for a theoretical overview perhaps even adding peak FLOPS may be helpful, but I'm sure there are some people that disagree on that.
Anyway, please keep this up, it would be nice to have a single corrrect resource to point to for basic console specs.
(ie. 7.9 total - it currently says 4)
[edit]
Oh, and the bandwidth for the 3MB embedded 1T-SRAM is probably 15.6GB/s. (Extrapolated from the previous value and the GPU clock increase)
At least the processing capability / bandwidth ratio does not seem so bad on Wii. Also, very good external bandwidth compared to previous gen. Not counting XBox's 6.4 GB fully of course because it had to use it for the framebuffer r/w.
[edit2]
Another thing, as I appreciate the effort of at least trying to make an accurate spec chart:
Why did you list stuff like the register size for the CPUs, but not some of the other - arguably more important - metrics, like L1/L2 cache size, or number of execution units? I believe that for a theoretical overview perhaps even adding peak FLOPS may be helpful, but I'm sure there are some people that disagree on that.
Anyway, please keep this up, it would be nice to have a single corrrect resource to point to for basic console specs.
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