I think the core of Mintmaster's argument here is simply that in a world of mediocre BD standalones, a superior option already exists: the PS3 itself without the fluff. Even in the PSX days, the idea at play was that SCE hardware/software resources could be leveraged into something that would be superior to the norm in the CE industry. That thrust fell flat, but PS3 is very much its spiritual successor.
If instead of the PS3 launch at $500/600, Sony had launched the PS3 at $400 with a DVD drive, a BD-enabled version for the $600, and along side of it a Cell-based BD standalone for $500, the landscape for both BD uptake and PS brand protection may have been decently preserved. Something which Sony seems always to want to achieve but always has troubles with is the leveraging of the expertise across different divisions. If instead of dual development tracks across Electronics and Playstation the early BD players had all been essentially re-modeled PS3's lacking game-specific hardware and including an IR port and 'normal' CE form-factor, then BD Live, decode, upscaling... it all could have been concurrent (and shared) development as well.
Even to this day I'm curious why Sony didn't bring to market at least one high-end model based on such a design. It could even have some of the ancillary PS3 functionality still present such as photo viewing, MP3 playback, etc... while being fully networked.
As it stands I'm happy with the path PS3 took, and now that BD drives are not as expensive it's a moot point anyway. But there were definitely other - while just as aggressive - routes they could have taken.
If instead of the PS3 launch at $500/600, Sony had launched the PS3 at $400 with a DVD drive, a BD-enabled version for the $600, and along side of it a Cell-based BD standalone for $500, the landscape for both BD uptake and PS brand protection may have been decently preserved. Something which Sony seems always to want to achieve but always has troubles with is the leveraging of the expertise across different divisions. If instead of dual development tracks across Electronics and Playstation the early BD players had all been essentially re-modeled PS3's lacking game-specific hardware and including an IR port and 'normal' CE form-factor, then BD Live, decode, upscaling... it all could have been concurrent (and shared) development as well.
Even to this day I'm curious why Sony didn't bring to market at least one high-end model based on such a design. It could even have some of the ancillary PS3 functionality still present such as photo viewing, MP3 playback, etc... while being fully networked.
As it stands I'm happy with the path PS3 took, and now that BD drives are not as expensive it's a moot point anyway. But there were definitely other - while just as aggressive - routes they could have taken.