Imo, if we get multiple console versions with different specs, this will be bad. Then devs cannot focus on a machine alone, thus optimization will be less effective and a lot of actual potential is lost.
Exactly the same is happening with PC imo.
So, no, as a console gamer, I am not interested!
Imo, if we get multiple console versions with different specs, this will be bad. Then devs cannot focus on a machine alone, thus optimization will be less effective and a lot of actual potential is lost.
Some developers may decline to patch or optimize for more powerful configurations. That should be their choice.
As long as most games rely on UE4 or Unity, supporting multiple platforms can be a matter of checking some checkboxes and moving sliders...
You're not speaking from the position of a multiplatformer developer, are you?That sounds horrible.
You're not speaking from the position of a multiplatformer developer, are you?
Good oneI'm not lazy enough to do that job.
Once developers figure how to scale up or down for each platform, supporting them won't become an issue. The choice you speak of will be made entirely around financial reasons. Developers will very likely patch as there shouldn't be a reason to release more than one physical copy to consumers.
Optimizing is another matter entirely, and might require some incentive from either Microsoft or Sony to get that wheel rolling because right now the only motivation studios have is re-releasing last gen titles to us.
This would just open the door to lazy developers.
Giving more power to developers which have known to employ lazy practices
This upgraded console thing (if it's true)? Only PC and Xbox fans will love it, because it will damage the market leader; PlayStation
IMO it's a home-run but not enough for them and they have to prepare for the next competition beyond the console space.This gen it´s been so far a "Home run" for Sony, what´s the point of a soft-reset mid gen?
I mean, now it´s time for the old slim-rehash, reaping Sony the benefits of a smaller node, lowering prices and reaching a potential 80/100 million customers
Why can't they do both? PS4 slim for <$200, and PS4k for $400I mean, now it´s time for the old slim-rehash, reaping Sony the benefits of a smaller node, lowering prices and reaching a potential 80/100 million customers.
Why would Bethesda or anyone else target PS4.5 with an install base of a few million to the detriment of the 50+ million PS4 owners? Devs target the lowest common denominator for economic reasons. That'll be PS4. It'll be the target platform for as long as software is selling on it. It'll only stop being a target when the market has naturally progressed, and that would be determined by the market. If gamers whole-heartedly embrace the 4.5 versions, software will move to that platform as the base target more quickly. However, that's unlikely. What would almost certainly happen is PS4 getting developed for exactly as is, and a little effort being put into supporting the 4.5 for the small niche that buys into it. Basically, offer those with the more expensive hardware a smoother framerate or higher res. That compares to last gen, where PS3 games started getting really crap framerates as the devs pushed the pretties. For those who can endure 0 fps games, PS4 will still be a great option. For those who want something smoother, there's the option of 4.5, or waiting longer until PS5. Because ultimately no-one is forced into any buying option, and it's all choice. All we're talking about here is another choice.Xbox low current market share has the most to gain. Pc also gains: multiplatform games get 'better graphics' once the baseline goes up.
PlayStation loses, a lot. Look at Bethesda games. If Xbox 1.5 and PS 4.5 have 12 GB of ram..PS4 will be F*CKED