The Conduit screens (new)

I think there really are few real fps fans on the Wii actually. I certainly wouldn't buy a Wii for fps games. The game is marketed to the very gamers who are probably well aware of what kind of fps games you can get on the other systems, and the Conduit just doesn't cut it in that regard. There's no equivalent to Wii sports, Mario or Zelda on the PS3/360, but there's a metric ton of quality shooters.
I think the Giantbomb review really nails it, by the way.
 
I doubt Wii is the console of choice for any FPS lover :LOL: But I'm sure there's plenty of room on the system for good FPS games, in fact other FPS's have already shown that. Like any game however (especially a new IP) if its poor it won't sell well. The game was on my must have list, until I saw the reviews, not wasting my cash.

Meh. Can somebody point me to the FPS on the Wii that has better graphics or plays better?

Metroid Prime 3, Medal of Honor Heroes 2, Call of Duty World at War

All better FPS's.

Unless, there's no FPS fans on the Wii, or those that are have other systems (PC, PS3, 360) for that fix and won't suffer such a huge difference in graphics.

Graphics are the least of The Conduits problems and obviously people who own a Wii don't consider graphics to be the most important thing in a game anyway. More likely people aren't buying it because its a poor game. If your trying to sell to a bunch of people who rate gameplay way above graphics then its probably not a good idea to release a game that's got good graphics but crap gameplay :LOL:
 
Last edited by a moderator:
Are people giving it bad reviews because its a flawed game, controls don't work, poor camera, etc.. Or is it getting hammered because it's being compared to what people expect from FPS and people expect PS3/360 graphics and if you don't have those you'd better do something else amazing?

The likes of Call of Duty World at War got very good reviews on Wii so I doubt its a case of reviewers being unfair due to graphics. The game just isn't very good.

Actually the graphics are the only good thing about it. Not sure why they showed in that add but I'd watched someone play through a bit in a store and it looks really good. not 360 level obviously (its 480p for a start) but its definitely better looking then any other Wii FPS, possibly any other Wii game.
 
I know a couple guys on other forums who bought it. This is what the guys that don't like it say:

1. The graphics are quite nice. Few if any complaints.
2. It's just boring.

Reasons proffered for it being boring:
-The level design is repetitive.
-The AI and enemy design is uninteresting.
-Enemies don't react to your shots, environments are too static.
-The story is dull.

The online MP is supposed to be pretty good, but has some startup glitches. However, one theory I have is that the lack of local MP has really hurt this game. That's something most Wii owners expect out of their games.
 
I'm all confused at the relative-failure of the Conduit. I have some questions; Is it that the Devs are focusing on the wrong things? How does The Conduit compare to something as old as Timeplitters:Future Perfect? Is it that once you attempt realistic graphics you are bound to fail?
 
I'm all confused at the relative-failure of the Conduit. I have some questions; Is it that the Devs are focusing on the wrong things? How does The Conduit compare to something as old as Timeplitters:Future Perfect? Is it that once you attempt realistic graphics you are bound to fail?

People that buy Wiis don't do so to play FPSes. If they wanted to play an FPS, they would get a 360, a PS3, or a PC.
 
Here's what SEGA is saying :

Sega's latest mature Wii title, The Conduit, is selling consistently despite a generally slow market for content on Nintendo's home console, said the publisher.
...
"We actually regard The Conduit as a success," said Hayes, speaking to Wired. "We shipped 300,000 units, sold through half of those and now it’s at the point where it’s selling consistently at a time when Wii sales are generally depressed in the marketplace."
So ~150,000 sold, and they say they are happy with that.
 
People that buy Wiis don't do so to play FPSes. If they wanted to play an FPS, they would get a 360, a PS3, or a PC.

Cross out 360 and ps3 please. I've played a few fps games on my wii and I'd take the wii controller over the shitty analoge stick system for fps games without even having to think about it. Ofcourse, a mouse is by far the best.
 
Cross out 360 and ps3 please. I've played a few fps games on my wii and I'd take the wii controller over the shitty analoge stick system for fps games without even having to think about it. Ofcourse, a mouse is by far the best.

Your preference is not representative of the average FPS gamer. It's a simple matter of fact.
 
Might be. But its also a fact that playing a fps shooter with analoge sticks sucks monkey balls. That people have accepted and got used to playing with a gimped system doesnt mean that its a good system. Spend 20 minutes playing with the wii controller and you know why.
 
Well I think it's obvious that High Voltage became too enamored in their quest on the graphical front, however I do think this step is completely necessary in order to bring about change in devs across the industry. I haven't played the Conduit, but from opinions, it just seems to be flawed by typical cliche shooter design, of which, graphics and a fun way of controlling don't necessarily save you from. I still want to play it very badly though, so I can see for myself. And I'm sure for the fanatics who really want this kind of game, are more than happy to have it, especially with online multiplayer.

Most significantly though, I think with as much attention HV got for The Conduit, other high profile developers on the Wii are beginning to think that there is a more hardcore user base waiting for well designed, visually appealing, fun titles. It's almost as if they know they are being judged now by a much more critical public since the Wii has an endless list of shovelware, and I think they are honestly trying to change this perception with the higher profile developers and titles. Even casual gamers I think have increasing expectations, but also now that sales of the Wii are starting to slow down a bit, Nintendo is going to need to become more reliant on their more hardcore user base in order to keep the money rolling. This whole casual/family thing will only go so far, and I honestly expect it to nosedive at some point.
 
Most significantly though, I think with as much attention HV got for The Conduit, other high profile developers on the Wii are beginning to think that there is a more hardcore user base waiting for well designed, visually appealing, fun titles.
Why? Is 150k sales good for a Wii title? I'd have thought this shows the opposite - don't create a 'hardcore' game with heavy investment in fancy graphics because the Wii market doesn't care.

What's the best selling 'hardcore' games to date?
 
its a totally gimped system. but that doesn't answer my questions

Because devs screwed the wii ''hardcore'' userbase I think. I dont think its a case of wii owners are only casuals and the ''hardcore'' never bought wii to begin with. That is not true. To be honest I only know ''real'' gamers who own a wii but just like myself they became totally uninterrested in the system because there just arnt any good games. How many AAA ''hardcore'' titels did the Wii get since its release? Only brawl and mp3 (im not counting mario because that was way to easy and Zelda is a GC game) is what I can think of. Even if you count all the ports you still hardly get past half a dozen really good games which is just pathetic if you see what you can get on ps3 and especially x360.

I really think devs got themselves to blame. If you would have produced good games from the start like they did for ps3 and x360 i'm sure they could sell plenty on wii. Sales of games like Zelda and Brawl prove this. Those games arnt bought by the ''non gamers'' so there must be a big group of core gamers. The point just is that you are not going to sell your games to those people if you keep building half assed games. Sure Conduit seems to play great and looks good for a Wii game if whats the use if your game is boring? Though I dont think its fair to blame high voltage that much as they certainly took alot more effort than all the other big developers so in that regard I feel bad that the game hasnt sold more (though maybe it will keep selling steady, alot of Wii and DS games dont have fast sales for a few weeks and than nothing but they seem to have decent sales for a long time) but really its the devs fault. Even after 3 years or so they keep telling there is no hardcore wii audiance and keep releasing their halfassed games and than complain how they cant sell anything and Nintendo is dominating. Really, are they serious or are they just making up excuses for failing while they damn well know why? I mean, im sure they wouldnt be suprised if you make a shitty x360 or ps3 games and it sells like shit so why would it be any different for Wii? Sure you can sell your horzez and catz, but when you say you release a core game a half assed game just isnt going to cut it, just like it wouldnt do on x360 and ps3 even if there is a total lack of good games on wii that still doesnt mean I want to spend my 60 euro's on a half assed attempt just so I can play something above average on my Wii. Rather keep my money then.
 
I'm all confused at the relative-failure of the Conduit. I have some questions; Is it that the Devs are focusing on the wrong things? How does The Conduit compare to something as old as Timeplitters:Future Perfect? Is it that once you attempt realistic graphics you are bound to fail?

COW: WAW on Wii sold 1 million copies on the Wii and it was still considered a failure by many.
 
How does The Conduit compare to something as old as Timeplitters:Future Perfect?
You can't invite your friends over to play the Conduit. You can with Timesplitters. But then, you can't have your friends over to play most games this generation, which is why my friends and I still play Future Perfect.

Another problem I've been reading about is that the game is way too easy to hack. You'll wait several minutes to get into a match, and some douchebag will have an invincibility hack, so you'll have to drop and try again if you want to play a real match.
 
I don't think there will be any more 4 player split screen on the wii but at least the games are just bare. a single player mood with a couple difficulties and online multiplayer with flags and death match. seriesly these games have absolutely no meat.

AND another thing doesn';t a wii disk and a 360 disk hold the same amount? then why do most wii games seem smaller in comparison? or maybe its compresion
 
AND another thing doesn';t a wii disk and a 360 disk hold the same amount? then why do most wii games seem smaller in comparison? or maybe its compresion

The textures and geometry are significantly higher resolution. Audio content cannot be dismissed either. ;)
 
Back
Top