I think it's most interesting to compare the evolution of game engines, game series', and games from the same developer. You actually have something reasonably meaningful to compare over time this way, instead of a pick and mix crapshoot where you can pretend the facts say anything that you want. Much better to look at:
MGS GZ -> MGS 5
Watch Dogs 1 -> Watch Dogs 2
Tomb Raider DE -> ROTTR
COD whatever -> COD whatever
etc
The general case is clearly that X1 had a very rocky start and things improved massively in the first couple of years, although not all games show this depending on how .
One of the most interesting things to look at is DICE's output. One because they are one of the most technically accomplished studios in the world, two because because they aren't afraid to give kick ass presentations at GDC and three because they have three titles out on these platforms now spanning a period of time each with incremental improvements.
If you look at DICE's output you can see a clear move from much lower res and much lower framerate (with bonus missing effects on X1), through to simply lower resolutions but with the edge on frame rate.
MGS GZ -> MGS 5
Watch Dogs 1 -> Watch Dogs 2
Tomb Raider DE -> ROTTR
COD whatever -> COD whatever
etc
The general case is clearly that X1 had a very rocky start and things improved massively in the first couple of years, although not all games show this depending on how .
One of the most interesting things to look at is DICE's output. One because they are one of the most technically accomplished studios in the world, two because because they aren't afraid to give kick ass presentations at GDC and three because they have three titles out on these platforms now spanning a period of time each with incremental improvements.
If you look at DICE's output you can see a clear move from much lower res and much lower framerate (with bonus missing effects on X1), through to simply lower resolutions but with the edge on frame rate.