More Lovecraftian feel of the game in level and enemy design - perhaps even weapons - compared to the original would be welcome. A: we're not inundated with old gods styled shooters to begin with, and 2: Cthulhu mythos-themed stories can be very interesting and engaging if done properly. Also, III: the "story" of old Quake was even flimsier and less genuine than DOOM's, and completely unsatisfying. I only ever played through all of Quake once, and I had to more or less force myself to do it, the levels and monsters were so terrible-looking and boringly designed. An endboss named Shub-niggurath does not a cool game make.
It's just lame namestealing, and nothing more. id can do better than that today, I wager...
Of course, there's no guarantee this is the direction they'll go, but this is from where the original game drew at least some of its inspiration, so if they don't intend to do away with everything and make completely new everything and only keep the name like the whitewashed Prey 2 was going to be, years ago, I don't know what they'd do, seriously.
The world is full of derivative shooting games. Stick with the original theme. If you wanna start fresh, then make a new game with a new name. Also, we've fought the Strogg enough times by now, and those were stupid enemies to begin with I always thought. Like less-intimidating Borg, really. Certainly less effective. One humie with a shotgun brought their empire down after all!
