patroclus02
Newcomer
After working some years on 2D development, I want to learn the basis of 3D world. I read a lot and I think I get the key on the whole pipeline process, hardware, etc.
But, I’ve got problems understanding some concepts.
I read in an article “A texturing unit is a unit that is capable of producing one dual textured on-screen pixel... meaning that per clock it can calculate one on-screen bilinear filtered pixelâ€
As far as I’m concerned, a bilinear filtering requires 4 texels to get a pixel on screen, that needs more bandwidth than point filtering, obviously. But I see no relation between producing one dual textures pixel and bilinear pixel...
Dual texture means that you apply 2 textures to the same polygon surface...
Any help on this please??
Thank you!!
But, I’ve got problems understanding some concepts.
I read in an article “A texturing unit is a unit that is capable of producing one dual textured on-screen pixel... meaning that per clock it can calculate one on-screen bilinear filtered pixelâ€
As far as I’m concerned, a bilinear filtering requires 4 texels to get a pixel on screen, that needs more bandwidth than point filtering, obviously. But I see no relation between producing one dual textures pixel and bilinear pixel...
Dual texture means that you apply 2 textures to the same polygon surface...
Any help on this please??
Thank you!!