Yes, but it doesn't change the fact that it's asinine to claim none of the PS2's launch games could compete visually with Dreamcast's best offerings. When SSX and TTT could beat visually anything DC had.
And it only took a year for the PS2 to deliver all the promises with Silent Hill 2, MGS2, GT3, and the like.
The Dreamcast unfortunately was released too soon. GPU's released in 2000 were much, much more powerful than the previous generation, Geforce 256, Geforce 2, Radeon etc. Because the Dreamcast released in Japan in late 1998, its GPU was severely underpowered. If SEGA would have released the Dreamcast in Japan in late 1999 instead, or if it released it simultaneously worldwide in late 1999 at $250-$300 its GPU would have been much more powerful, and the system could have competed against Sony's, MS's, and Nintendo's better hardware.
In my opinion if SEGA would have done this, then they would have without a shadow of a doubt picked either an nVidia GeForce 256 or a PowerVR Series 3 and they'd still be here layething the smackethdown on all their candy asseths.
OK but then why did playstation beat out the N64 with a worse GPU? Why is the Wii winning in numbers this gen? If history has taught us anything it's that comsumers largely don't care about graphics.
Also Xbox > PS2 in terms ofgraphics performance yet it still lost big time in # of worldwide shipments.
Sometimes its technology sometimes it is not. It depends on the circumstances of the time
The N64 was a victim of its hardware choices itself like the absence of a CD-medium.
The Saturn had weird hardware choices too that made it a less desirable console to support as a developer or play as a consumer which comparatively made the PS1 seem like a better choice. Similar hardware choices existed on the PS2 but wasnt a problem because the circumstances were different.
I think the DC was a victim though of previous Sega failures, marketing choices, stronger competition AND low hardware performance.
I think SR2 came out way before the PS2. It was a rush job done on Windows CE, that got lambasted for not maintaining a solid 60fps. Daytona 2000's cars looked like crap, and the handling was too sensitive by default, but the tracks looked magnificent and it otherwise felt like Daytona should. There were other winners like Ferrari 355 and Test Drive Le Mans that stood up pretty well.
Impo sega's DC biggest screw up was listening to critics about hardware, it should have had dual SH4 cpus to take over more of the lighting chores of the graphics chipset and allow Sega's own programmers who already mastered Saturn dual SH2s.
Neither me or my friends agree on this. It may be false from a pure technical pov but game as soulcalibur and sega rally for had a way clearer, neater more pleasing feel to them.It's beyond me why some people still want to keep this myth alive. SSX and Tekken Tag Tournament, which were PS2's EU launch games, could compete with anything Dreamcast had to offer. Visually and otherwise.
Hang on. You're saying NAOMI 2 was more powerful than PS2 based solely on comparing one game, an arcade and it's port?? How's about you try comparing similar titles designed specifically for the system. Look at the simple characters and shading of VF compared to Tekken.As you can see, the NAOMI 2 was significantly more powerful than PS2/GC/XB -
http://www.youtube.com/watch?v=BWFZaOuweyc&&hd=1
The PS2 port was a severe downgrade in comparison.
Yes, but it doesn't change the fact that it's asinine to claim none of the PS2's launch games could compete visually with Dreamcast's best offerings. When SSX and TTT could beat visually anything DC had.
Shifty Geezer said:This does not prove either platform is the more powerful, because as much depends on the software. You need a combination of tech specs and best example games to determine which was the most powerful hardware in real terms.
Actually it was the other way around.
SH-4 could transform 10MPPS, however PVR2 could only draw 3MPPS.
So it wasn't the SH-4 that let the PVR2 down, it was the PVR2 that couldn't fulfill SH-4s potential.
And btw I was one of those formerly blind Sega followers...
The n64 was no victim when it managed to host million selling cartridges over the best ps1 could manage for years, the only thing that damaged n64 was that nintendo did not have the 64DD built in or even the greatest selling peripheral the 4mb ram cart built in due to target price.
Saturn was perfectly fine, what killed it was the rush jobs
But when you started being one, it probably completely made sense IMO it basically was the only console with *real* hardcore games.
Edit: talking Sega Genesis here ofcourse=)
Or double the Main System Ram to 32MB.
There were rumours in 1999 that SEGA were to release a 32MB upgraded version of the system.
I personally think 16MB was a massive mistake.
If the DC had to be released in it's current form then SEGA could have atleast done the following in 2001 -
Release an update adapter containing a PVR2+ELAN plus the associated RAM. This would have transformed the system into a home Naomi 2.
As you can see, the NAOMI 2 was significantly more powerful than PS2/GC/XB -
http://www.youtube.com/watch?v=BWFZaOuweyc&&hd=1
The PS2 port was a severe downgrade in comparison.