Now that more 3rd party developers are getting to understand how to make use of the TEV unit inside Nintendo's consoles:
Codemasters - Overlord: Dark Legend:
High Voltage Software - Quantum 3 games
Should Nintendo keep the TEV for their next console?
Why or why not?
Codemasters - Overlord: Dark Legend:
(Visual effects) There’re a couple of things that we did to help, there’re separate processes like the really good shadowing system on there. It would go, generally, with “next-gen” games and PC hardware, but we matched to get it working on the Wii hardware. We’ve tried to make it pretty much for the environment, to give that rich and luster feel. (Shadows from trees and leaves) Walker: yes, our real-time shadow system, that’s exciting, different; it gives us a really nice look. We’ve got bloom effects, 20 minions, 10 enemies on screen. We’ve worked to push the hardware, and there’s a lot going on.
(Use of the TEV unit, we saw advanced effects on GC, nobody using on the Wii) Yeah, we did use the TEV stages, which is essentially the graphic hardware of the Wii has. We did that quite a lot, especially to integrate: we had some real time code which generates them, so the shadows could work with that material like on the fly. That’s it, the way that we managed to get our interesting shadowing system was by manipulating the hardware with the TEV stages. (From scratch) It’s designed very much for the Wii hardware, it’s a custom code written specifically to get high performance out of the hardware.
High Voltage Software - Quantum 3 games
High Voltage Software claims that Quantum3 is the culmination of fifteen years of experience. It can create better visual improvements through a "16 TEV stage material pipeline that can blend up to 8 separate texture sources." In addition to supporting features that create better graphics and smooth gameplay, the technology also helps them do faster prototyping and content development.
Should Nintendo keep the TEV for their next console?
Why or why not?