All else follows for power consumption because the chip would be the same size
No, it wouldn't have. The Gamecube's GPU had ~24m logic transistors. The smallest ATI DX9 chip is the Radeon X300, at 75m transistors--and with 4 pixel pipelines at 325 MHz, you're not doing anything too exciting in HD. And even then, at three times the area and 33% more clock cycles per second, it's going to be consuming significantly more energy than the Wii's tiny chip. If you're serious about HD and want those DX9 features to actually get
used, you're going to need more pixel pipelines. You're looking at 100m transistors at the minimum and maybe 400 MHz, just by looking at the transistor counts of video cards in the 9700-X800 range.
New chip features are made possible because new fabrication processes allow engineers to put more transistors on a chip and clock them at higher speeds, not because they simply rearrange the same number of transistors over and over in ever more clever ways and find ways to make four pixel pipelines draw extra pixels on a single clock cycle. Where are people getting this idea that you can design (with apparently negligible man-hours!) a chip with all the features of a current-gen GPU with the transistors of a last-gen GPU?
tongue_of_colicab said:
lso would they really need flipper that much for BC? There is a fairly decent wii emu for pc already.
Software does not write or debug itself. The question is whether or not it's worth paying people to write an emulator, and whether that additional cost will make more customers, not simply whether or not it can be done.
Also, retaining the old architecture means minimal cost in updating SDKs.
Note to all:
I am not saying Nintendo can or should keep the same architecture. I'm simply saying that it depends on their business plan, and I can imagine a business plan for following up Wii where that would make sense. I've noticed not one of you seems to have anything to say about what Nintendo's business plan ought to be in order to follow up Wii. If you don't have an "ought" for the business end, you really can't come up with an "ought" for the technology end, since Nintendo is not in the game of simply creating new, powerful silicon and finding ways to sell it, like ATI or Intel. Nintendo's been very clear about abandoning the technology-driven roadmap. Their roadmap is based on other considerations entirely, and they now choose technology to fit those plans.