Hehe, just found out that with enchanting, the cost decrease enchantments for spells stack linearly, so that if you have two items with 25% cost decrease in destruction, for instance, destruction spells cost half as much. And there's no cap.
So it is quite possible, once you have enchanting up to 100, to have zero-cost spells in one school of magic. Yes, my mage now has (effectively) infinite magicka.
Thanks for the auto-levelling input.
I find auto-levelling detestable both because it (partially or wholly) removes the impetus to improve your character in order to be able to tackle new challenges, and because it makes the world behave very oddly, (goblins in glass armor in the same dreary cave they used to fight with sticks in, or gradually all people in the world getting über), thus breaking the immersiveness of the simulated fantasy world. Which, for an Elder Scrolls game, is disaster.
So Chalnoths comments regarding gear levelling on critters being saner, and Kyylas comment that the mobs are comprised by higher level opponents rather than super powered low level ones are somewhat encouraging, along with the comments that the overall impression is less glaring than in Oblivion.
Hmm. But still.
Again, thanks. I'll mull it over since I really like these kinds of games. Morrowind is definitely one of my best gaming experiences ever. Never got around to finishing the main quest, I just kept getting sidetracked.
do you know what items can be enchantted in what ways? I thought that any attribute enhancment coulld go on any apparel, but that was mistaken. I am not sure if I haven't found the right item to disenchant or what thoug. I always liked enchanting armor in the past but it seems more restrictive now than I remember/misremember it.
If there's no auto-leveling you have to make the player stick to areas with mobs that are killable at their own level.
Beating those obstacles brings a sense of achievement.Well, that's pretty much what I said isn't it, just using different words.
You can't play a game where you're getting your ass kicked constantly, that means zero progress...
Beating those obstacles brings a sense of achievement.
Well, that's pretty much what I said isn't it, just using different words.
You can't play a game where you're getting your ass kicked constantly, that means zero progress...
Actually thats not true. Oblivion without level scaling was amazing. Every fight was unknown, every dungeon was terrifying. Of course that sense will fade out as You level up, but first 30-40 hours are amazing. I remember today, when i was going to dungeons and sneaking out at every corner, then i saw a battle between some guys and daedra, she killed few, so i run as fast as could, grab some loot and escape
Some level scaling is required on higher levels, but Skyrim hasnt nailed it and game is too easy.
Very much agree. I don't feel irresponsible for not doing the main quest. It doesn't have the THIS IS URGENT THE WORLD IS ENDING RIGHT NOW feel to the main quest that other games have. The game is much better for it as far as I am concerned..In fact I think I'm coming around to Skyrim being the best of the games, unlike Morrowind and Oblivion where the games felt like the main quest was the driving motivation, in Skyrim the main quest still feels important and significant without dominating.
Thats completely different case, because Mario didnt have difficulty levels and Skyrim does. I still remember how hard Morrowind was even when You played on 70% of difficulty bar and Skyrim does not, even on Master.I'd argue about Skyrim being too easy, but it's such a nebulous thing. Back when Mario club provided feedback for every Nintendo game, you'd often see feedback from one tester "XXX is too easy" and another tester would state "XXX is too hard", both would dock you points for the statements
I've seen the same thing from players or reviewers etc etc etc.