Since the game has a better leveling mechanic, I haven't thought much about the difficulty. If I come across something that's too difficult, I just come back later when I'm a few levels higher and I've got better gear. It's kind of like a MMO in that regard.
Take the Azura's Star quest, for example. I got stomped the first time I went in there because of all the magic (this was before the glitch in 1.2). I knew what I had to do.. I went and got 20% resistance from the Lord Stone, got a couple more levels so I could add the perk to Block that allows me to block 50% of incoming magic damage, and then I went back in and walked through the place like a force of nature.. piece of cake.
Far better to choose that route than to simply drop the difficulty level. To be honest, I'm not even sure where that option is in the menus.
Take the Azura's Star quest, for example. I got stomped the first time I went in there because of all the magic (this was before the glitch in 1.2). I knew what I had to do.. I went and got 20% resistance from the Lord Stone, got a couple more levels so I could add the perk to Block that allows me to block 50% of incoming magic damage, and then I went back in and walked through the place like a force of nature.. piece of cake.
Far better to choose that route than to simply drop the difficulty level. To be honest, I'm not even sure where that option is in the menus.