TES V: Skyrim

Working all day Friday, then D&D Friday night.... anyone want 3 kids for the weekend? :)
 
...anyone want 3 kids for the weekend? :)
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If any Core 2 has trouble I can't wait to hear about the console version.

BTW how do you have the game today? ;)
 
Oblivion is a console port and runs like wildfire on a Core 2. Maybe they upped scene complexity a bunch. Probably not quite to the level I saw in Better Cities though!!! Will see.
 
The game is pretty smooth here on my 4GHz Nehalem and GTX570. Moves between 50 and 60 FPS with every single setting maxed out (MSAA at 4 samples). The visuals definitely could benefit from some graphics modding and further tweaking. For instance, the shadow maps are quite low res and the filter kernel that's used on them is doesn't do much to hide it.
 
http://xbox360.ign.com/articles/121/1212136p3.html
As good as the visuals are in the Xbox 360 version of Skyrim, there are a few drawbacks. Even with the game installed, load times are lengthy and frequent. Every time you fast travel, every time you enter a building or town with a door, you'll need to sit through a load. You'll also experience framerate drops depending on how much happens to be onscreen. The PC crowd should be happy to hear that, assuming you've got a powerful machine, The Elder Scrolls V looks far and away the best. The draw distance can be pushed way back, letting you see clear across enormous spaces, and you benefit from a higher visual quality throughout, as well as dramatically shortened load times, to the point where they barely exist at all.

The only downside of the PC version is the interface, which is elaborately presented and a breeze to use on consoles, but is inefficiently laid out for keyboard and mouse controls. To cut down on time spent in menus with both versions you can assign almost anything – armor, weapons, spells, shouts, pieces of meat – as a favorite. This menu can then quickly be brought up during a fight, pausing the action, so you swiftly adjust to the changing nature of a battle without having to page through the main menu system, though on PC an option to also bind items and spells to number keys would have been appreciated.
 
I've had a chance to zoom through some of those reviews now ;)

Seemingly good stuff: NPC's dont level (or if they do, it's not discernable) as they will kill your ass if you're too insignificant to be fighting them at your level. Neither does the loot they drop. Everyone seems to report that the world feels bigger than Oblivion. Distant objects and textures are reportedly much better than Oblivion (nearly all these reviews are on the X360, which makes me pretty enthusiastic about the possibilities on the PC.) There are several stories of people getting where they shouldn't be (ie into a location that would normally be part of a much higher level quest) and, if they could survive, getting epic loot much earlier on. Reportedly, the story is better, and the game ending is as well. I'm pretty sure that's up to your own interpretation...

It seems that NPC human characters look a lot better and animate better, although there are still 'issues' with NPC's having the wrong dialog option in some rare cases, or NPC's walking between you and another NPC that you're currently engaged with. 'Enemy' NPC's seem to follow you to the ends of the world, but it seems like dragons are few and far enough between that you don't run into the cliffracer situation mentioned earlier in this thread.

Sounds like the voice talent on the X360 is far better than it once was, but some repetition still exists. I'm hopeful that this is better on the PC, as evidenced by the massive increase in sound file size on the PC platform. There were some complaints about low-res textures on objects close-up, but this too I am hopeful is solved on the PC platform for the same reason as above.

Sounds reasonable to me; now LEMME AT IT!
 
The shadow res is atrocious, and tweaking the ini files doesn't seem to fix them. The environments are great though

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Oblivion shadowing sucked too and it wasn't effectively tweakable either. People were trying to fix that from day 1 but it's something hardcoded in the exe AFAIK.
 
It seems that you can't play with an xbox controller...
I guess those 300 hours of gameplay won't be as relaxed as I hoped for... :p
 
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