TES V: Skyrim

Oh, yeah, there were a bunch of videos online earlier, including some spoilers. They yanked most of them down, I think.

Interestingly, I did see an article earlier that said the PS3 installed about 5.5GB of data to the system's hard drive. The fact that the PC version is around a 6GB download is making some people wonder about these "higher res textures" we're supposed to be getting.
 
Mods please change the thread title to "Dark Messiah FTW".

Go make your own damned topic and get outta my Skyrim thread!! :devilish: :cool:

Sounds like Steam will release the game at 12:01am EST, so those of us further west (but before the dateline) will get it earlier (ie 9:01pm PST on the 10th)
 
I'm definitely going to be interested to see how this one pans out. I've got it on pre-order, though it's set to arrive when I'm off at a conference (if I'm really, really lucky it may arrive before that so that I can play it in my hotel room...fingers crossed!).

But in the mean time I think I'm going to avoid reading any reviews/previews of the game until I actually get into it and start playing. The previous games in the series were enough for me to want to get this one, so I think I'll have a more enjoyable time out of it if I learn as little as possible about it beforehand.
 
so I think I'll have a more enjoyable time out of it if I learn as little as possible about it beforehand.
That's what I'm doing. All I've done is look at a few screens and the E3 preview (audio muted lol). Oh and learn that some modders were hired to work on it.

I read way too much about Oblivion before it came out.
 
No steam for me!
Haven't bought a game outside steam for a while now.
But in this case I'm making an exception!
I have a spot ready on my bookcase, next to Daggerfall, Morrowind and Oblivion! :p

If it was the gameplay of Daggerfall with the graphics and storyline and world of Skyrim I'd be all over it. If it was the gameplay of Morrowind with the graphics and storyline and world of Skyrim I'd strongly consider it.

Unfortunately, I'm expecting the gameplay of Oblivion/Fallout 3 which would mean I'd be completely uninterested in it. I keep hoping it'll be more like Daggerfall, but not getting my hopes up.

It's also too bad they can no longer make games the size of the original TES and TES 2. Too much work to model a world of that size in 3D. :(

Regards,
SB
 
I'm not sure that Daggerfall's sort of procedurally generated world was so great. It was an interesting experiment but was definitely hugely biased towards quantity over quality. The Xngine engine was 3D but for Daggerfall they used a lot of 2D objects. Future Shock on the other hand was mostly 3D. Both were insanely buggy though.

For some reason they decided with Morrowind and Oblivion that a world densely populated with landmarks is better than traversing real distances. I would rather have the scale seem realistic but hey I guess it's not my game. Maybe the scale of Skyrim will be better if they've gotten better at their land generation. Oblivion was somewhat procedural too but not exactly to much benefit.
 
I don't believe the total land-mass or "scale" in Skyrim was supposed to change drastically; IIRC it has been said that it's approximately the same size as Oblivion. So, don't count on a sprawling world to go walking in for weeks on end...
 
If it was the gameplay of Daggerfall with the graphics and storyline and world of Skyrim I'd be all over it. If it was the gameplay of Morrowind with the graphics and storyline and world of Skyrim I'd strongly consider it.
Haha, man, Daggerfall really left a lot wanting in terms of its gameplay. Have you played it lately?

You can, by the way, download the full game straight from Bethesda right now:
http://www.elderscrolls.com/daggerfall/

I'm really at a loss to see what Daggerfall genuinely offers that Morrowind and Oblivion do not. The game world is technically larger, but as most of it is procedurally-generated, this isn't really an improvement. It is often incredibly difficult to find your way through dungeons (sometimes impossible, depending upon your character). The combat is often frustrating, and the quests are as uninteresting as it gets.

I really do not see how anybody could genuinely prefer Daggerfall to the later installments except to bring up the occasional bit of nostalgia.
 
BTW, I remembered that Bethesda bought Arkane Studios. The Arx Fatalis and Dark Messiah folks. I wonder if that had any effect on Skyrim. Tragically I've seen no sign of The Infamous Boot. ;)

Hard to say, but I think the Arkane guys are busy with their own game, Dishonored.
 
Daggerfall was amazing for it's time. But now, well, ok, it's reaaally really bad!

I'm trying to avoid seeing many things (previews and such) as well. Although I can't say I'm doing a good job at it. :p
I needed to see the dragons! :LOL:
 
Oh you guys hijacking my Dark Messiah thread? I see how it is.

While we're on the subject, I think the size of Oblivion was not the problem. The world wasn't interesting like Morrowind was. There were lots of totally different environs in Morrowind to explore, from marshes to rolling plains to the top of Mount Doom. Oblivion was forest. And cold forest.
 
Oh you guys hijacking my Dark Messiah thread? I see how it is.

While we're on the subject, I think the size of Oblivion was not the problem. The world wasn't interesting like Morrowind was. There were lots of totally different environs in Morrowind to explore, from marshes to rolling plains to the top of Mount Doom. Oblivion was forest. And cold forest.
I don't really agree with that. There were grassland, forest, swamp, and mountain areas. I don't really think that Oblivion was any less varied than Morrowind in terms of the outdoor environments. And Oblivion has the added advantage of not being completely drab everywhere.

As near as I can tell, the main objections to Oblivion are:
1. Auto-leveling. While the previous Elder Scrolls games had auto-leveling as well, Oblivion took it to extremes, making pretty much everything auto-level. The auto-leveling was significantly improved, in my mind, with Fallout 3, so I seriously doubt this will be a major concern for Skyrim.
2. Highly-randomized loot with decent loot few and far between. This led to, for example, running across "very hard" locked chests which contained worthless crap. Morrowind definitely had a leg-up here, as there were a large number of specially-designed dungeon encounters with challenging enemies and nice loot.
3. Bandits and the like get insanely-expensive gear as you get to higher levels. Hopefully they'll handle this more intelligently in Skyrim (it was definitely handled better in Fallout 3, so here's hoping).
4. Combat wasn't that great, with high-level enemies having way, way too many hit points, making combat a chore much of the time. It will be interesting to see what Skyrim does with this. I'm really hoping they have done a good job with the dragons.

Anyway, that's all I can think of off the top of my head :)

P.S. Yes, Dark Messiah was quite the fun game too!
 
Haha, man, Daggerfall really left a lot wanting in terms of its gameplay. Have you played it lately?

You can, by the way, download the full game straight from Bethesda right now:
http://www.elderscrolls.com/daggerfall/
Ooooh, I've downloaded this and will give it a shot :) I don't expect much of anything, but I have never played it and am genuinely curious about it... Thanks for the link.

And LOL at L233 :D
 
Doesn't Daggerfall require DOSbox or something? I seem to recall never being able to make it work on modern Windows.
 
Doesn't Daggerfall require DOSbox or something? I seem to recall never being able to make it work on modern Windows.

Yeah, the documentation it comes with says this too. It's pretty straight forward, the intro movie sequence is running in the background as I type this :D
 
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