Tekken 5 > runs on a system 258

hey69

i have a monster
Veteran
"We once again must tip our hats to Tekken Zaibatsu for further information on the upcoming Tekken 5 fighting game from Namco. There has been some speculation recently about what hardware the new Tekken title will be running on. We can now confirm that Tekken 5 will be using an upgraded version of the System 246 arcade hardware, aptly named, System 258. The System 258 is based on PlayStation 2 hardware with several enhancements in key areas, so when Tekken 5 heads to the PlayStation 2 in 2005, the transition should be fairly smooth.


so anybodty has a clue what's upgraded ?


namco also used a system 11 - > 12 board back in the days going from tekken 1 to tekken 3 and soulcalibur (and time crisis 2 if I remember correclty)
 
More main RAM should be pretty much a given I would think. Likely the EE could already handle it so it would just be the matter of swapping out the RAM chips. Also, it might well be clocked faster, the newer chip revs should be able to run at considerably higher rates than the original 250nm silicon...
 
if Namco really wanted to beef up the graphics without adding more chips, they perhaps could switch the PS2 Graphics Synthesizer out for the GS I-32, the GS with 32 MB eDRAM.
 
More main RAM should be pretty much a given I would think. Likely the EE could already handle it so it would just be the matter of swapping out the RAM chips.
It already does handle it, how do you think Devkits work? ;)

Also, it might well be clocked faster, the newer chip revs should be able to run at considerably higher rates than the original 250nm silicon...
Clocking higher shouldn't be a problem, even the original EEs (.18micron iirc, GS was .25), were overclockable to some extent. It would need faster ram for it to help though.

It'd be interesting if it used I-32 though, but I think main ram upgrades are more likely.
 
Fafalada said:
It already does handle it, how do you think Devkits work? ;)

I had no idea dev-kits had more RAM than standard PS2s, so :p on you! ;)

Clocking higher shouldn't be a problem, even the original EEs (.18micron iirc, GS was .25), were overclockable to some extent. It would need faster ram for it to help though.

Well, faster RDRAM has been available for years and years, so that would be easy too. I don't guess EE runs off a multiple of the RDRAM clock? If it does, raising one would increase the other proportionally, making it a very simple operation, but as RDRAM is 400MHz base and EE runs at (not quite) 150... Those are factors that don't divide down into each other that easily. I won't say it can't be done because I'm sure it can, but it wouldn't surprise me if the easier solution is two separate clocks and some fifos in the memory controller between the RDRAM bus and the EE bus...

It'd be interesting if it used I-32 though, but I think main ram upgrades are more likely.

Sticking in 32MB GSes would be a considerable upgrade in performance yes, but also an even greater one in price. 4MB chips are mass produced right now as a single-chip solution, very cheaply. It's probably lots more cost-effective to just take what one's got; with a bump in clockspeed the GIF interface gets more bandwidth anyway which enables more to be done with the existing RAM. Besides, you've said often enough texture upload isn't the limiting factor anyway even on current hardware... :)
 
Guden said:
I had no idea dev-kits had more RAM than standard PS2s, so on you!
Sorry, sometimes I forget what's common knowledge and not. Anyway, yeah, they run 128MB main mem, and 8MB IOP (IIRC that part is exactly matched with PSOne devkits).

I don't guess EE runs off a multiple of the RDRAM clock?
Nope, they run on separate clocks. Memory controller is integrated on EE though.
Anyway, chipset cost tends to be pretty insignificant part for boards running at several thousand $, so I doubt I-32 would be a problem to add, but other additions are probably cheaper yeah.
And we already had the debate at which of these improvements would be best at least once at B3D, so I'm not going there again. I-32 would likely make for a programmer friendly board for what's worth(faster turnarounds for arcades may prefer that). Then again why not add both 128MB and I-32... ;)

PCEngine said:
Why would Namco use a a 32MB GS? Would that make the PS2 version of T5 look disinctly inferior?
You forgot to throw in the question if XBox version could look on-par at the same time to make this complete. :oops:
 
I wasn't making them up, I gave one side the benefit of compression and the other not, just like you have :p

And I resent the implication, math was completely mine! :oops:
 
Fafalada said:
I wasn't making them up, I gave one side the benefit of compression and the other not, just like you have :p

And I resent the implication, math was completely mine! :oops:

If they're not made up then why doesn't any of the System 246 -> PS2 ports use your numbers? :LOL:
 
Ok, so if they're using a "more powerful" board, where are the enhancements? Cause from what i saw, there's nothing a plain PS2 couldn't do. Tekken5 looks fine, but it does thanks to some cool artist designs, it doesn't seem to be technically superior to other PS2 fighting games. Looks like Tekken4 with nice art to be honest.
 
london-boy said:
Ok, so if they're using a "more powerful" board, where are the enhancements? Cause from what i saw, there's nothing a plain PS2 couldn't do. Tekken5 looks fine, but it does thanks to some cool artist designs, it doesn't seem to be technically superior to other PS2 fighting games. Looks like Tekken4 with nice art to be honest.

I think this is Namco's answer to SEGA's VF5 which will probably use NAOMI 3 which there's no System XYZ equivalent, not even with a 32MB GS. :LOL:
 
PC-Engine said:
london-boy said:
Ok, so if they're using a "more powerful" board, where are the enhancements? Cause from what i saw, there's nothing a plain PS2 couldn't do. Tekken5 looks fine, but it does thanks to some cool artist designs, it doesn't seem to be technically superior to other PS2 fighting games. Looks like Tekken4 with nice art to be honest.

I think this is Namco's answer to SEGA's VF5 which will probably use NAOMI 3 which there's no System XYZ equivalent, not even with a 32MB GS. :LOL:

Heck, seeing how VF5 might turn out to be, hearing the "voices" running around *cough*Sonic*cough*, nothing coming out of Namco or Tecmo or whoever else will match it.

Tekken5 still looks very PS2-y. VF4 arcade already looked better than the typical PS2 fighting game, god only knows how beautiful V5 will be, being a generation ahead.
 
I think this is Namco's answer to SEGA's VF5 which will probably use NAOMI 3 which there's no System XYZ equivalent, not even with a 32MB G

Well it is kinda hard to compete with vapourware at this point...
 
archie4oz said:
I think this is Namco's answer to SEGA's VF5 which will probably use NAOMI 3 which there's no System XYZ equivalent, not even with a 32MB G

Well it is kinda hard to compete with vapourware at this point...

Agreed, but i think if there is one thing that is certain in this universe, that is the knowledge that any "next" VF will always look jaw-dropping until the following one comes out.
 
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