Have you people even PLAYED VF4?
The only thing deformable in game are the tiles on the stage with all the birds. Oh unless you mean the snow or sand. Meh.
Still deformable isn't ?
Whoopie
Most walls are breakable, in an extremely lame sort of way
Still breakable isn't ? .
Whoopie, lets cheer for the lowest possible interaction possible.
My point in the original post was that stage deformable or wall breakable isn't going to add that much, to this old genre.
It's adds visual effects, VF is deep enough but it could always use some sprucing up graphically. VF used to be all about pushing the graphical envelope. That STOPPED DEAD with VF4. THey need to concentrate on what they used to. Suble changes to bring the series closer to reality. That was Yu's vision. Too bad he was largely taken away from VF4 for the sake of Sega making a profit on it (Which is understandable)
That's why VF4 was made for Naomi 2, so it could be PORTED to PS2, which had a large Japan user base and would sell very well.
Still it's a huge disappointment VF is now a average looking fighter instead of the bar all else are measured by.
I'm hoping VF5 is made for the game first and ports later but I think that's all in the past now.
I really wish they had based VF4 on 3, not on 2. 3 had some of the most beautiful, well designed stages ever.
In the end most of the fans prefer the game to be more predictable.
This is true, the reason the stages in 4 are all flat is because Japan player prefered thre "Predictability" of a flat stage, IE: Their combo would always work and not be affected by elevation. Another VF first. Everyone picked Akiras stage. Then again why stop with inovation, many players I know liked the varied elevation stages. You actually had to look at if you were going up or down hill and change your combo accordingly. THAT was a refreshing change. Aslo if you were downhill, mid attack would be at the high level and you could sometimes duck them instead of getting tagged, it was great, made you really have to think.
But to casual player, I can see how stages in DOA3 and VF3 are a better choice. Maybe AM2 will be forced to to that kind of stages again for VF5, to gain more appeal to casual market.
VF4 is a pure appeal to "casual" gamers, this was a fact STATED by them. Crouch dashing is FAR easier, they removed the dodge button, combo are alot more forgiving (IE: You can mash P,P,P,P - And you'll get P,P,P)
All of Temco's are just an extension of VF3 concepts.
Perhaps.[/quote]
No they are, they simply allow you to fight after the ring out. Shoot even the "falling" has interaction.