Just like many followed iphone 4?If apple puts retina display into iPad3, I'd expect many to follow.
Actually I'm quite sure no one but them has done any phone at that resolution, not to mention DPI. Most seem to go with higher diagonal before increasing resolution.Not many have followed even the retina on the iPhone4
Yeah, it is very silly - especially when 1440p 30fps (or is it 24fps? I'm not entirely sure) is really just reusing most of the same silicon as 1080p 60fps or 3D 1080p 30fps. I'd even be surprised if the APQ8064 couldn't do it as well with the proper software work (unless the video architecture is less flexible than it was in the 40nm generation).But hey, go on most blog sites and watch how people anticipate the 1440p video capabilities and tout how "fast" Kal-el is.
Just like many followed iphone 4?
Though I personally wouldn't mind higher resolution. Modern OS'es can handle them pretty decently.
Did you even read the article? It states there is to be 2 versions of Wayne. Clearly the "Robin" version with 4 A15 cores @ ~1.5Ghz is the one meant to be 2x faster than Kal-El...I'm not saying they are correct, but if you are going to rake them over the coals, the least you could do is actually read the article carefully.
Not in the high-end. We've been stuck around 800x480 for a long time despite screen sizes going up (and the Motorola Atrix 4G using Pentile makes it even worse despite being 960x540). The only reason all the early Android phones used 480x320 is that's the only resolution the OS supported back then so it doesn't really count. There were feature phones with 800x480 displays before - heck, I remember being quite impressed by the LG KM900 Arena at MWC09 which had a 3.0" 800x480 screen: http://www.gsmarena.com/lg_km900_arena-2666.php (and an AMD Imageon coprocessor btw - one of their last major design wins).DPI has certainly increased, even though it is no where near Apple's levels.
nVidia deems it sufficient to dub them "cores", so I don't see why not.
In either case, my point was that if you double the number of shaders in Kal-el, that still would be enough just to catch up to SGX543MP2.
All they're doing is using the 5 year old desktop terminology that was introduced by ATI with the introduction of R600 and applying it to mobile GPUs...Ailuros said:If you have a half way decent explanation how and why an ALU vector lane can be justified to be a core then well by all means go ahead.
I don't get the hostility towards a well executed marketing coup: no matter how high the increase in performance of a new mobile chip, it's hard to demonstrate this in a visual way at a trade show. ("Oooh, if you look carefully with a microscope, you can see that it now supports this profile video decode instead of that profile decode.")Arun said:Yeah, it is very silly - especially when 1440p 30fps (or is it 24fps? I'm not entirely sure) is really just reusing most of the same silicon as 1080p 60fps or 3D 1080p 30fps. I'd even be surprised if the APQ8064 couldn't do it as well with the proper software work (unless the video architecture is less flexible than it was in the 40nm generation).
Oh, absolutely agreed - personally I rather meant that websites that believe this is a good proof of superior overall performance are being very silly. Then again it is true that the OMAP4470 and MSM8960 only support 2D 1080p 30fps whereas 1440p support implies Kal-El will very likely also support 3D 1080p 24fps. That's slightly more useful because it should make it possible to run Blu-ray 3D streams without transcoding.I don't get the hostility towards a well executed marketing coup: no matter how high the increase in performance of a new mobile chip, it's hard to demonstrate this in a visual way at a trade show.
All they're doing is using the 5 year old desktop terminology that was introduced by ATI with the introduction of R600 and applying it to mobile GPUs...
PowerVR or their licensees will eventually discover the power of marketing too.
nVidia deems it sufficient to dub them "cores", so I don't see why not. In either case, my point was that if you double the number of shaders in Kal-el, that still would be enough just to catch up to SGX543MP2.
Duh, right. I completely forgot about the SP term.Arun said:As for terminology - I'm pretty sure AMD still talked about SPs in the R600 timeframe, not cores. It's NVIDIA which started with this.
Marketing idiocy asside, the statement "doubling the number of shader pipes" doesn't really give you enough information to decide how well it'll perform. For example if they're not going unified and they double the VS lanes from 4 to 8 and the PS lanes from 8 to 16, then they're still well behind on per clock flops availabel for any single op. Now, if they've gone unified and we're talking 24 real scalar pipes then they're going to be at 75% of the per clock flops of a 543 MP2 which scalar vs vector efficiency may be able to compensate for, BUT throw in overdraw reduction and lower memory bandwidth associated with PowerVR TBDR and it's possible that it will still struggle against 543 MP2.
John.
So just out of curiosity... how much is *way* too much power?and 8xA15 on 28nm is going to take *way* too much power