I've taken a glance at the list of rendering resolutions for console games (link), and I notice that several PS3 games, including GH3, CoD3, Conan, Tony Hawk, and Def Jam, are run at sub-720p resolutions (less than 1280x720p).
However, to the best of my knowledge, NONE of these games supports upscaled output to 1080i or 1080p. Now, as we all know, this is a major problem and glitch on the part of the PS3 hardware, because the lack of 1080 output means that many older HDTV sets are forced to play these games in 480p/i.
My question is, what could be the excuse or rationale for not supporting upscaled 1080p/i output, when the game is being scaled ANYWAY? For instance, 1024*568 needs to be UPSCALED to 1280*720; 1148*640 needs to be upscaled to 1280*720; and so on and so forth. For what reason do these games not ALSO support upscaling to 1080p/i (1920*1080) and fulfill the TRC for 1080p/i output capability, when the game is forced to scale anyway and theoretically would not sacrifice any additional processing power regardless?
However, to the best of my knowledge, NONE of these games supports upscaled output to 1080i or 1080p. Now, as we all know, this is a major problem and glitch on the part of the PS3 hardware, because the lack of 1080 output means that many older HDTV sets are forced to play these games in 480p/i.
My question is, what could be the excuse or rationale for not supporting upscaled 1080p/i output, when the game is being scaled ANYWAY? For instance, 1024*568 needs to be UPSCALED to 1280*720; 1148*640 needs to be upscaled to 1280*720; and so on and so forth. For what reason do these games not ALSO support upscaling to 1080p/i (1920*1080) and fulfill the TRC for 1080p/i output capability, when the game is forced to scale anyway and theoretically would not sacrifice any additional processing power regardless?