Love_In_Rio
Veteran
That'll only be an issue for a few devs who developed for PS3 exclusively. Any cross-platform game that targeted PC can use the PC source.
Yes, that´s why i said first parties. I am sure Guerrrilla or Evolution studios engines struggles (if any) are for the cpu. You could see Guerrilla having the 6 cores full with jobs in their presentation. And is sure that those 6 cores full of jobs give them much less performance than 6 cell spus full of jobs (+1 PPE with two threads). They will have to change jobs to the gpu.
Anyway, from third parties claims till now I have read zero praises about the cpu and a lot of praises about the GPU ( even Guerrilla praised the GPU and nothing about the cpu ). For example today praised the GPU the Warframe developer:
http://www.vg247.com/2013/07/05/war...tech-dualshock-4-best-console-controller-yet/
That PS4 LibGCM/PSSL version must be kick ass.
But that's the issue of balancing resources anyway. If Sony put in a DSP instead of a couple of CUs, that'd be more sound potential but less opportunity for arbitrary compute. You can always add more, and the interest in console technology is what choices the designers made to address which compromises. It's all about picking a mark, balancing hardware complexity with efficiency with cost with ease of development.
i don´t know how big would be a decent sound dsp, are they very transistors heavy?. Last gen i think they spoiled it with the scaler. I hope they haven´t made the same this time with the dsp.
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