It shows the wireframes for several objects and scenes, showing the detail that goes into each component both at low level and at high level. From this it is quite possible to extrapolate numbers, assuming you can determine roughly which of the two LOD models you are seeing of any given object. And it shows a Killzone 3 version of a Killzone 2 multiplayer map in terms of detail shown, as well as how much bigger map sizes are in KZ3 by showing them next to each other.
There are no numbers given though, and it would be close to impossible, and certainly take too much time for me, to count them by hand and then do the same with a Crysis 2 scene, and then take into account how much is actually pushed through the pipe per frame, what is culled where, etc. To be honest, I still think it is blatently obvious and sometimes think you're just messing with me to be annoying, but whatever you're doing, it's working and I think you've 'won' (though I'm not sure what).