Switch 2 Speculation

The 1080p display + DLSS means games will actually run natively at 540-720p.

Anyway, it's interesting that Nintendo didn't change the concept this time, practically it's just another Switch.
 
The GPU seems to be very anemic. 2 RTX cores do not seem to be forward looking, also no FG, is this real ?
I dont quite understand the only 2 RTX cores unless they're literally disabling the RT core in all but two of the twelve SM's? Cuz this thing should have 12 RT cores total on the actual die(1 per SM), same as it has 48 tensor cores(4 per SM). RT cores are not some separate block on the GPU.

Perhaps it's a mistranslation and it meant to say 2nd gen ray tracing cores?

One thing I will say is mouse functions make this far more PC like. Perhaps we'll get a Web browser and other apps now?
They cant expect most people will be using this at a desk, nor do I think most people will find navigating menus and whatnot using the joycon as a detached mouse sliding over their couch cushion or their leg a better solution than simply having normal controller menu navigation.

Plus the joycons are going to make terribly un-ergonomic mice. It might be ok if you were only being asked to grip it in a way for movement, but if you're also asking to grip it in a way that you can still push any kind of buttons on it at the same time while moving it around, then it's going to be pretty lousy. If this gets any real adoption in games/apps, they better release a damn proper mouse to go with it, even though that'll likely cost way more than it should.
 
For handheld mode 1080p is ok, but for docked mode that will be to low. Probably docked will be 1440p with DLSS from 1080p in most demanding games and 1800-2160p with DLSS from 1440p in less demanding games. At least I hope for that, because I play only first two TV most of time.
Also I think 720p will be too low for handheld mode, especially after mobile games. And I play sometimes on mobile and in resolution higher than 1080p.
 
For handheld mode 1080p is ok, but for docked mode that will be to low. Probably docked will be 1440p with DLSS from 1080p in most demanding games and 1800-2160p with DLSS from 1440p in less demanding games. At least I hope for that, because I play only first two TV most of time.
Also I think 720p will be too low for handheld mode, especially after mobile games. And I play sometimes on mobile and in resolution higher than 1080p.
This is several year old mobile processor technology with fairly heavy knocks to peak clock performance even in docked mode.

Obviously they can upscale anything to 4k with DLSS technically, but I think expecting more than roughly ~1080p level image quality is gonna lead to disappointment.
 
I dont quite understand the only 2 RTX cores unless they're literally disabling the RT core in all but two of the twelve SM's? Cuz this thing should have 12 RT cores total on the actual die(1 per SM), same as it has 48 tensor cores(4 per SM). RT cores are not some separate block on the GPU.

Perhaps it's a mistranslation and it meant to say 2nd gen ray tracing cores?
From a post on famiboards it looks like it's has 12 RT cores. I wonder what type of performance we can expect with 12 cores?
Famiboards post:

Technical Specifications:
  • SoC: Nvidia Tegra 239 GMLX30-R-A1
  • CPU: Arm Cortex-A78C
    • 8 cores
    • 1 cluster
    • Cache:
      • L1 cache: 32 KB or 64 KB (unknown) (1 per core)
      • L2 cache: 256 KB or 512 KB (unknown) (1 per core)
      • L3 cache: None, or from 512 KB to 8 MB (unknown) (1 per cluster)
  • GPU: Custom Nvidia Ampere (RTX 30 series)
    • 1 Graphics Processing Cluster (GPC)
      • 6 Texture Processor Clusters (TPC) (6 per GPC)
        • 12 Streaming Multiprocessors (SM) (2 per TPC)
          • 1536 CUDA cores (128 per SM)
          • 48 Tensor Cores (4 per SM)
          • 48 Texture Mapping Units (TMU) (4 per SM)
          • 12 Ray Tracing (RT) Cores (1 per SM)
      • 16 Render Output Units (ROP) (16 per GPC)
    • Cache:
      • L0 cache: (unknow) (4 per SM)
      • L1 cache: 128 KB (1 per SM)
      • L2 cache: 1 MB (512 KB per memory controller (2))
  • RAM: 12 GB LPDDR5
    • 64-bit bus
    • 2 channels

Performance Configurations:
  • Handheld:
    • CPU @ 1100.8 MHz
    • GPU @ 561 MHz
      • 1.721 peak TFLOP/s
      • 8.976 Gpx/s peak filltrate
      • 26.928 Gtex/s peak filltrate
    • RAM @ 2133 MHz
      • 68.256 GB/s peak bandwidth
  • Docked:
    • CPU @ 998.4 MHz
    • GPU @ 1007.3 MHz
      • 3.090 peak TFLOP/s
      • 16.117 Gpx/s peak filltrate
      • 48.350 Gtex/s peak filltrate
    • RAM @ 3200 MHz
      • 102.400 GB/s peak bandwidth

They cant expect most people will be using this at a desk, nor do I think most people will find navigating menus and whatnot using the joycon as a detached mouse sliding over their couch cushion or their leg a better solution than simply having normal controller menu navigation.


Plus the joycons are going to make terribly un-ergonomic mice. It might be ok if you were only being asked to grip it in a way for movement, but if you're also asking to grip it in a way that you can still push any kind of buttons on it at the same time while moving it around, then it's going to be pretty lousy. If this gets any real adoption in games/apps, they better release a damn proper mouse to go with it, even though that'll likely cost way more than it should.
I just tried my switch 1's right joycon on it's side and it was plenty ergonomic and I could easily press all buttons. I don't think it will be an issue. Especially with Switch 2 Joycons being bigger.
 
If all of the specifications reported so far are more or less accurate, I'm really pleased with the hardware (though price would invariably have some impact on how pleased). It seems to me the most 'balanced' Nintendo system since the GameCube.

I'm still not quite following the concern as to memory bandwidth, given the execution resources (relatively modest clock speed A78 cores, 1 SM).
 
If all of the specifications reported so far are more or less accurate, I'm really pleased with the hardware (though price would invariably have some impact on how pleased). It seems to me the most 'balanced' Nintendo system since the GameCube.

I'm still not quite following the concern as to memory bandwidth, given the execution resources (relatively modest clock speed A78 cores, 1 SM).

Probably because people like to compare it with the PS4 and PS4 Pro, both have higher memory bandwidth (176GB/s and 217GB/s), and 64 bits bus sounds really narrow. I mean, a Zen 5 with DDR5-6400 has the same main memory bandwidth :)
On the other hand, if just look at the "peak TFLOPs" to "GB/s" ratio it's really not that bad. 4090 is much more memory bandwidth limited, for example (the hypothetical Switch 2 has ~30 FLOP/byte and 4090 has 81 FLOP/byte). Even earlier 30-series GPU such as 3080 Ti (at ~37 FLOP/byte) are more memory bandwidth limited.
The question of course would be how well it can utitlized the memory bandwidth. Since it's Ampere I think 30-series GPU are good indicators. All 30-series GPU are more memory bandwidth limited in terms of FLOP/byte ratio. Of course, the memory bandwidth on Switch 2 has to be shared by the CPU, but if 3080 Ti is good at 37 FLOP/byte that means Switch 2 at dock mode can afford to allocate ~19GB/s bandwidth to the CPU while maintaining 37 FLOP/byte for the GPU. That should be plenty for its CPU.
 

I hope that was not MK9 they showed. Looks just like MK8.
It’s been a long time since Ive seen Nintendo lack so much innovation. In terms of design, it’s appears nothing was learned at all. Just look at those bezels. I thought they had improved with the switch Oled but this is just a huge regression in design. It’s hard to phantom that a consumer product releasing in 2025 could look so bad.

In terms of the joycons, it appears to be yet another ergonomic nightmare. The og had poor ergonomics due to the placement of the analog and buttons, the size, and the shape of the joycons. They have clearly learned nothing because they’re repeating the exact same mistakes of last gen. Even the plastic grip to use the joycons as a controller looks as bad with the same poor ergonomics as switch 1.

As it relates to the joycons, people had to purchase third party grips, joycons, etc to make it useable as handheld. I purchased multiple designs with varying levels of success. It looks like the same thing will happen again.

As for using the joycons as a mouse, again thoroughly disappointing. It’ll downright be the worst mouse ever created based on what they showed in the trailer.

Without delving further into other aspects of its design that are rubbish like digital triggers and what not, it’s truly hard to understand who this product is designed for just by looking at it. The more muted colors suggest it’s targeted towards adults. However the ergonomics suggest otherwise. If you say it’s targeted towards kids, they made it bigger and heavier than before…..

The reveal was thoroughly underwhelming and based on what I’ve seen so far, I’m taking the leaked clock speeds with a giant grain of salt. I was excited for this product before I began to see the renders. At this point, I’ll have to take a wait and see approach instead of buying it day 1. With new pc handhelds dropping with the latest amd apus, it’s hard to see the appeal of a device with such bad design.
 
the best thing about this handheld is the new controls imho, people will learn how to use a mouse.
The addition of mouse controls sounds fine for some specific game genres, sure. But it's a hybrid console that will be primilarily played handheld orfrom the couch at home.
I see this as a nice bonus at best.

This is several year old mobile processor technology with fairly heavy knocks to peak clock performance even in docked mode.

Obviously they can upscale anything to 4k with DLSS technically, but I think expecting more than roughly ~1080p level image quality is gonna lead to disappointment.
The difference in clocks seems to indicate that the target resolution when docked would be 1440p for demanding games (that's after DLSS). So it's possible those higher profile games can't upscale to 4K using DLSS. I'm really curious as to what the average IQ will be for those games. On the small screen it will sure be good, maybe great. But on a large 4K screen, I expect a not so crisp IQ at this point.
 
I really think resolutions will remain around 720p for handheld and 1080p for docked after factoring in DLSS.

Was the Mario Kart footage the existing Switch game or a new entry? The graphics seemed like something you would expect in Switch 1.
 
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I really think resolutions will remain around 720p for handheld and 1080p for docked after factoring in DLSS.

Was the Mario Kart footage the existing Switch game or a new entry? The graphics seemed like something you would expect in Switch 1.
Mario Kart is definitively a new entry. You can look on YT for deep analysis of it. It's improved over MK8, but that's not super obvious at first glance.
It's more polished and the scale of the scale is larger. And that's it.

As for resolution, if the screen is indeed 1080p, it would make sense to upscale to 1080p from 540p/720p using DLSS.
 
Probably because people like to compare it with the PS4 and PS4 Pro, both have higher memory bandwidth (176GB/s and 217GB/s), and 64 bits bus sounds really narrow. I mean, a Zen 5 with DDR5-6400 has the same main memory bandwidth :)
On the other hand, if just look at the "peak TFLOPs" to "GB/s" ratio it's really not that bad.
That makes sense, many thanks. I suppose I tend to think of Zen5 in terms of high- performance desktop CPUs, not less than 6C/12T, AVX512, 3.5+ GHz etc., so that comparison didn't really occur to me either. I'm sort of thinking in a pretty narrow bracket of Ampere family (with those kinds of ratios), and lower-range mobile hardware.
 
I've been thinking about this since yesterday.
Considering that you are supposed to use the controllers while standing, or sitting on the couch or bathroom, how do you use a mouse?
The first option is the classic: on a desk. But this means that you must have the screen on the desk too, or in alternative a desk in your living room.
Then what? On the couch itself? On yourself?
I can't see it as something practical.
What can be used for that's not already doable with motion controls?
For example, you can popularize again point and click, or rts like starcraft, but you can already do that.
Another thing is ergonomy. The two controllers are symmetric, so when used as mice, you have to force the right only or limit the number of buttons used.
 
Mouse is pointless in Switch. Trackball would have been better, but that's mostly redundant on a touch screen. Oh, I guess that explains it. How do you use touch-screen functionality when docked? You can't, so Ninty went with a solution which is mildly terrible. Although they already have wand input. :-?
 
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