digitalwanderer
Legend
Heck I'm still good with it on a 24".1080p is more than adequate for the device with 8~9 inch screen size.
Heck I'm still good with it on a 24".1080p is more than adequate for the device with 8~9 inch screen size.
I dont quite understand the only 2 RTX cores unless they're literally disabling the RT core in all but two of the twelve SM's? Cuz this thing should have 12 RT cores total on the actual die(1 per SM), same as it has 48 tensor cores(4 per SM). RT cores are not some separate block on the GPU.The GPU seems to be very anemic. 2 RTX cores do not seem to be forward looking, also no FG, is this real ?
They cant expect most people will be using this at a desk, nor do I think most people will find navigating menus and whatnot using the joycon as a detached mouse sliding over their couch cushion or their leg a better solution than simply having normal controller menu navigation.One thing I will say is mouse functions make this far more PC like. Perhaps we'll get a Web browser and other apps now?
This is several year old mobile processor technology with fairly heavy knocks to peak clock performance even in docked mode.For handheld mode 1080p is ok, but for docked mode that will be to low. Probably docked will be 1440p with DLSS from 1080p in most demanding games and 1800-2160p with DLSS from 1440p in less demanding games. At least I hope for that, because I play only first two TV most of time.
Also I think 720p will be too low for handheld mode, especially after mobile games. And I play sometimes on mobile and in resolution higher than 1080p.
From a post on famiboards it looks like it's has 12 RT cores. I wonder what type of performance we can expect with 12 cores?I dont quite understand the only 2 RTX cores unless they're literally disabling the RT core in all but two of the twelve SM's? Cuz this thing should have 12 RT cores total on the actual die(1 per SM), same as it has 48 tensor cores(4 per SM). RT cores are not some separate block on the GPU.
Perhaps it's a mistranslation and it meant to say 2nd gen ray tracing cores?
Technical Specifications:
- SoC: Nvidia Tegra 239 GMLX30-R-A1
- CPU: Arm Cortex-A78C
- 8 cores
- 1 cluster
- Cache:
- L1 cache: 32 KB or 64 KB (unknown) (1 per core)
- L2 cache: 256 KB or 512 KB (unknown) (1 per core)
- L3 cache: None, or from 512 KB to 8 MB (unknown) (1 per cluster)
- GPU: Custom Nvidia Ampere (RTX 30 series)
- 1 Graphics Processing Cluster (GPC)
- 6 Texture Processor Clusters (TPC) (6 per GPC)
- 12 Streaming Multiprocessors (SM) (2 per TPC)
- 1536 CUDA cores (128 per SM)
- 48 Tensor Cores (4 per SM)
- 48 Texture Mapping Units (TMU) (4 per SM)
- 12 Ray Tracing (RT) Cores (1 per SM)
- 16 Render Output Units (ROP) (16 per GPC)
- Cache:
- L0 cache: (unknow) (4 per SM)
- L1 cache: 128 KB (1 per SM)
- L2 cache: 1 MB (512 KB per memory controller (2))
- RAM: 12 GB LPDDR5
- 64-bit bus
- 2 channels
Performance Configurations:
- Handheld:
- CPU @ 1100.8 MHz
- GPU @ 561 MHz
- 1.721 peak TFLOP/s
- 8.976 Gpx/s peak filltrate
- 26.928 Gtex/s peak filltrate
- RAM @ 2133 MHz
- 68.256 GB/s peak bandwidth
- Docked:
- CPU @ 998.4 MHz
- GPU @ 1007.3 MHz
- 3.090 peak TFLOP/s
- 16.117 Gpx/s peak filltrate
- 48.350 Gtex/s peak filltrate
- RAM @ 3200 MHz
- 102.400 GB/s peak bandwidth
I just tried my switch 1's right joycon on it's side and it was plenty ergonomic and I could easily press all buttons. I don't think it will be an issue. Especially with Switch 2 Joycons being bigger.They cant expect most people will be using this at a desk, nor do I think most people will find navigating menus and whatnot using the joycon as a detached mouse sliding over their couch cushion or their leg a better solution than simply having normal controller menu navigation.
Plus the joycons are going to make terribly un-ergonomic mice. It might be ok if you were only being asked to grip it in a way for movement, but if you're also asking to grip it in a way that you can still push any kind of buttons on it at the same time while moving it around, then it's going to be pretty lousy. If this gets any real adoption in games/apps, they better release a damn proper mouse to go with it, even though that'll likely cost way more than it should.
If all of the specifications reported so far are more or less accurate, I'm really pleased with the hardware (though price would invariably have some impact on how pleased). It seems to me the most 'balanced' Nintendo system since the GameCube.
I'm still not quite following the concern as to memory bandwidth, given the execution resources (relatively modest clock speed A78 cores, 1 SM).
It’s been a long time since Ive seen Nintendo lack so much innovation. In terms of design, it’s appears nothing was learned at all. Just look at those bezels. I thought they had improved with the switch Oled but this is just a huge regression in design. It’s hard to phantom that a consumer product releasing in 2025 could look so bad.
I hope that was not MK9 they showed. Looks just like MK8.
The addition of mouse controls sounds fine for some specific game genres, sure. But it's a hybrid console that will be primilarily played handheld orfrom the couch at home.the best thing about this handheld is the new controls imho, people will learn how to use a mouse.
The difference in clocks seems to indicate that the target resolution when docked would be 1440p for demanding games (that's after DLSS). So it's possible those higher profile games can't upscale to 4K using DLSS. I'm really curious as to what the average IQ will be for those games. On the small screen it will sure be good, maybe great. But on a large 4K screen, I expect a not so crisp IQ at this point.This is several year old mobile processor technology with fairly heavy knocks to peak clock performance even in docked mode.
Obviously they can upscale anything to 4k with DLSS technically, but I think expecting more than roughly ~1080p level image quality is gonna lead to disappointment.
Mario Kart is definitively a new entry. You can look on YT for deep analysis of it. It's improved over MK8, but that's not super obvious at first glance.I really think resolutions will remain around 720p for handheld and 1080p for docked after factoring in DLSS.
Was the Mario Kart footage the existing Switch game or a new entry? The graphics seemed like something you would expect in Switch 1.
That makes sense, many thanks. I suppose I tend to think of Zen5 in terms of high- performance desktop CPUs, not less than 6C/12T, AVX512, 3.5+ GHz etc., so that comparison didn't really occur to me either. I'm sort of thinking in a pretty narrow bracket of Ampere family (with those kinds of ratios), and lower-range mobile hardware.Probably because people like to compare it with the PS4 and PS4 Pro, both have higher memory bandwidth (176GB/s and 217GB/s), and 64 bits bus sounds really narrow. I mean, a Zen 5 with DDR5-6400 has the same main memory bandwidth
On the other hand, if just look at the "peak TFLOPs" to "GB/s" ratio it's really not that bad.
Once I had to explain to one of my customers how to double click XDthe best thing about this handheld is the new controls imho, people will learn how to use a mouse.