Frenetic Pony
Veteran
That bandwidth is even less than the PS4 (176GBs). So in situations when bandwidth starved, what would be some things they would do to compensate? Drop the native resolution and/or resolution of effects? Just curious how they could overcome such a big gap.
They'd do nothing! It's all up to the developer, bandwidth caps are fun that way.
But this should be faster than a PS4. The desktop GPU equivalent of the PS4 had 16kb per CU L1, Ampere has 128kb. The L2 was 512kb versus probably around 2mb for Switch 2. That's a good amount of traffic to main memory that won't be happening, and even less need for latency hiding.