Switch 2 Speculation

VRR support on all machines is actually great for alternative framerate lower than 60 but still higher than 30. PS5 and Serieses support it but most consumer dont have displays that output it. On a portable, that option will see much more dev adoption
 
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Supporting 240hzrunning at 240hz
Nintendo creates games with functional but nice graphics, not looking to impress but we are getting past that for the most part.... It would be an impressive machine though even if the graphics were very basic. I don't see a handheld CPU handling those framerates, a GPU from nVidia would run games at 240fps no problem, specially with DLSS....but yeah.
 
Would be a nice bonus to have a 120Hz VRR screen that at least enables the possibility of 40fps on the handheld, but if not then reduced input latency at 30fps using 120Hz refresh rate is a good step forward. More responsive controls and no screen tearing is always a win
 
I severely doubt there's a 240hz screen on the Switch 2, those are still expensive. 120hz I could see as possible at least, those are showing up even on lower mid tier phones.

The 240hz support is probably just related to HDMI out (over USB C probably) just technically being able to support that much, so heck add it to the engine since it "could" be there.
 
I doubt there is anything above a 120hz and to be honest I'd be pleasantly surprised if nintendo puts in a 90hz screen. Lets be real nintendo hasn't been on the for front of technology since the gamecube.
 
I'd be happy with very iterative hardware changes to the original Switch for the Switch 2, provided: (1) the Joycon joysticks don't drift: (2) the Joycons have better longer/more stable connectivity to the console in docked mode; and (3) the system ramps harder in docked mode to improve and further separate the big screen experience from handheld. Because all of these things seem obvious and straightforward improvements to implement after the past 7 years, I'm hopeful. Really, there's no need to reinvent everything. Just... refresh.

(disclosure... I have an OG, launch day model, so maybe the first two issues were addressed in later revisions).

If there was an OLED and/or VRR enabled screen, that'd be perfect, but I, along with others here, aren't holding our breath. Would the fact that Nintendo can't guarantee access to a VRR display while docked dissuade its use of/reliance on a VRR built-in display, for fear of inconsistent experiences between the two?

Nintendo likely continues to emphasize battery life and mobility, so high refresh rate screens are probably a deal breaker.
 
It's been over 7 years since the original Switch was released, in March 2017.

Are we overdue or did the pandemic delay a new console?

Wow this thread started in 2019, so people were hoping for a new iteration just 2.5 years after the original Switch launched.

So if it launches by next March, it will be close to 8 years. Lot of technological advancements they could pick up ...
 
It's been over 7 years since the original Switch was released, in March 2017.

Are we overdue or did the pandemic delay a new console?

Wow this thread started in 2019, so people were hoping for a new iteration just 2.5 years after the original Switch launched.

So if it launches by next March, it will be close to 8 years. Lot of technological advancements they could pick up ...

Supposedly the hardware was ready this year, but Nintendo wanted a stronger launch year game wise and so delayed it till early next year. A smart move considering (waves hand at zero launch lineup of PS5, less than zero for Series, and their failing sales)
 
Supposedly the hardware was ready this year, but Nintendo wanted a stronger launch year game wise and so delayed it till early next year. A smart move considering (waves hand at zero launch lineup of PS5, less than zero for Series, and their failing sales)
Good to have a strong lineup, but what has sales of current consoles got to do with their launch line-ups? You seem to be suggesting that if XBS or PS5 had launched later with a stronger line-up, they'd be selling notably better now?
 
Successor will be announced sometime between now and March 2025 (end of FY 2025).
 
Good to have a strong lineup, but what has sales of current consoles got to do with their launch line-ups? You seem to be suggesting that if XBS or PS5 had launched later with a stronger line-up, they'd be selling notably better now?
I think there's something to that. The inertia of the PS4 has carried the PS5 quite far, but nothing has exclusively released on the PS5 that's set the world on fire, and its sales are dropping off quite a bit. That inertia wasn't there for XBox, and we're seeing how swimmingly that's gone.

A strong lineup at launch shouts to everyone "buy this device, play this game" which echoes for years to come, even for those who can't/won't buy at launch.

Sony and MS have effectively shouted "we don't know what to do" this entire generation. They need to give their heads a shake and should not be aped.
 
I think there's something to that. The inertia of the PS4 has carried the PS5 quite far, but nothing has exclusively released on the PS5 that's set the world on fire, and its sales are dropping off quite a bit.
It's a complete non sequitor. Launch line-up should affect launch sales, not sales 3+ years later. And PS5 had no trouble at launch - it had the best first-year sales of any PlayStation. If you want a reason to think sales are dropping, look at the fact the price is still $500! If next-gen GTA VI was released late last year and the console price $400, we wouldn't be looking at a sales slump supposedly caused by a lack of launch titles.
 
Sony and MS have effectively shouted "we don't know what to do" this entire generation. They need to give their heads a shake and should not be aped.
That quoted statement arguably describes Nintendo's current predicament much more than either Sony's or Microsoft's ...

Everything regarding details like backwards compatibility, pricing, performance, form factor design, software lineup schedule are very much uncertain as they continue to refuse to share any pertinent information to the public and there valid reasons to compromise one of these aspects ...

If Nintendo goes for a straightforward follow up in terms of pricing/form factor then sticking with their current hardware vendor may be sub-optimal depending on their requirements since they show a disdain currently for designing small dies and supporting high-end features like virtual geometry, dynamic global illumination or high quality shadowing techniques for higher budget games becomes out of the question. If they drop portability altogether then keeping their current hardware vendor while doing software BC with high rates of compatibility becomes a far more tenable proposition for them but can they contemplate the fact that they're now on more equal footing with both Sony/Microsoft in terms of competition ? Do they come out with a relatively high price point ($499USD ?) out of the gate while trying to do a little bit of everything else in a global economic downturn ? In all cases they cannot count on dropping hardware prices without taking more losses going forward to drive up demand as we can see with other current generation console vendors ...

There are potentially so many ways that things can go wrong for their successor depending on what moves they are considering ...
 
That quoted statement arguably describes Nintendo's current predicament much more than either Sony's or Microsoft's ...

Everything regarding details like backwards compatibility, pricing, performance, form factor design, software lineup schedule are very much uncertain as they continue to refuse to share any pertinent information to the public and there valid reasons to compromise one of these aspects ...

If Nintendo goes for a straightforward follow up in terms of pricing/form factor then sticking with their current hardware vendor may be sub-optimal depending on their requirements since they show a disdain currently for designing small dies and supporting high-end features like virtual geometry, dynamic global illumination or high quality shadowing techniques for higher budget games becomes out of the question. If they drop portability altogether then keeping their current hardware vendor while doing software BC with high rates of compatibility becomes a far more tenable proposition for them but can they contemplate the fact that they're now on more equal footing with both Sony/Microsoft in terms of competition ? Do they come out with a relatively high price point ($499USD ?) out of the gate while trying to do a little bit of everything else in a global economic downturn ? In all cases they cannot count on dropping hardware prices without taking more losses going forward to drive up demand as we can see with other current generation console vendors ...

There are potentially so many ways that things can go wrong for their successor depending on what moves they are considering ...

So Nintendo is doomed because …Nvidia?

That’s a strange take since they seem to be doing just fine.
 
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