I'm still waiting for a game to actually show that this topic is even worth discussing ... But in the meantime, we should probably agree that there are three categories of neural network ML use on consoles:
Neural Network Models
1. Use the end-product of NNML in a game, e.g. an animation, even when several are blended, that was generated from an ML model, but is static data in the game.
2. Use the ML model in a game, e.g. an animation is generated applying a previously (cloud) trained ML model. An animation can be controlled from this model, but it will still always generally behave the same way in the same situation, but it can handle just about any situation old or new, from the parameters and rules calculated from the model that was derived from the training model.
3. Use actual ML training model in a game, e.g. there is an adaptive neural network in the game code that learns from input from the player, all players, in any shape or form
From there, we can discuss whether specific hardware and/or API features help any of these categories and how, and how they fit into games.
Additionally, there are other forms of machine learning that do not use Neural Networks, that we should probably also discuss.