Honestly it seems like MS are perfectly placed to enable a large scale AI based Machine learning mechanism for all games on the Xbox environment / specific platform.
For each game:
Generate frames @ native 4K, or even 8k and downsample. This is your known good set.
Then your inputs become a render of the same game / run through @ 1080p, or 1440p, or whatever resolution.
then just chuck your input data at a great Big AI learning system to create the right outputs that then form the up-scaling algorithm.
Given they already have so much infrastructure with XCloud etc, it seems like a natural fit.
Even if they dont do it on a per-game basis they could offer a bunch of different presets to smaller devs,
it would create so much value to the XDK/GDK environment.
I'm actually quite surprised at how long it is taking.
maybe the upscaling algorithm Does need to be trained on a game by game basis, and a more general approach will not suffice,
but i wold still expect it to be part of the GDK pipeline pretty damn soon if not already.
For each game:
Generate frames @ native 4K, or even 8k and downsample. This is your known good set.
Then your inputs become a render of the same game / run through @ 1080p, or 1440p, or whatever resolution.
then just chuck your input data at a great Big AI learning system to create the right outputs that then form the up-scaling algorithm.
Given they already have so much infrastructure with XCloud etc, it seems like a natural fit.
Even if they dont do it on a per-game basis they could offer a bunch of different presets to smaller devs,
it would create so much value to the XDK/GDK environment.
I'm actually quite surprised at how long it is taking.
maybe the upscaling algorithm Does need to be trained on a game by game basis, and a more general approach will not suffice,
but i wold still expect it to be part of the GDK pipeline pretty damn soon if not already.