No. While the animation is well done, there's still sliding on the rock that, IMO, shouldn't be happening. His fingers also appears to be hovering above the rock face, that's exacerbated by the unrealistic sliding that is going on. If you watch carefully you can still see the relatively coarse bounding boxes (albeit still smaller than what you'd see in gameplay). So the collision detection (assuming it's running in realtime) is pretty good, but not realistic.
That said, it is very well done and a huge step up from what other games are doing. But considering that looks like it's from a cutscene with nothing else in the scene, I was hoping for better.
IE - they have a ton of resources available in that scene.
All of that said, I'm far less impressed with how his hand interacts with the wall than I am with how his face interacts with his hand.
Regards,
SB