The SteamVR test is really a GPU test, not a CPU full game engine test. To what degree a Source engine VR GPU test made by Valve is going to be reflective of CPU loads for UE4 or Unity VR games made by indie developers is anyone's guess.
The Oculus recommended CPU spec is not based on necessity from any particular benchmark or real world test, but an arbitrarily chosen line in the sand so they can give developers a known baseline spec to build against. I've been running an overclocked i7 920 and x5650 with VR for the last few years and have been fine. This is including launch content like Valkyrie through their soon to launch consumer storefront and finalized sdk. I don't have the consumer unit, so I can't comment on how these older CPUs will cope with the jump from 75Hz to 90Hz though (or what the newer constellation tracker system costs, although one would think that should be properly multithreaded).
The areas where I could see older CPUs being a problem as time goes on are with games like Elite Dangerous, Project Cars, etc that aren't built for VR from the ground up, so they will be more likely to stretch the limits of hardware specs.
The Oculus recommended CPU spec is not based on necessity from any particular benchmark or real world test, but an arbitrarily chosen line in the sand so they can give developers a known baseline spec to build against. I've been running an overclocked i7 920 and x5650 with VR for the last few years and have been fine. This is including launch content like Valkyrie through their soon to launch consumer storefront and finalized sdk. I don't have the consumer unit, so I can't comment on how these older CPUs will cope with the jump from 75Hz to 90Hz though (or what the newer constellation tracker system costs, although one would think that should be properly multithreaded).
The areas where I could see older CPUs being a problem as time goes on are with games like Elite Dangerous, Project Cars, etc that aren't built for VR from the ground up, so they will be more likely to stretch the limits of hardware specs.
Last edited: