Yeah, I don't find splat gore monsters all that scary or disturbing either. I thought Dead Space was nice spectacle and a good action game, high production values, but the other aspects of the game, the story, characters, scares, attempted psychological twist and so on were as subtle as isaac lumbering about in his giant, heavy monster stomping boots. It didn't have any of System Shock2's or Bioshocks smarts IMO.
I didn't mind the animated comic of the pre-story though. Somebody should set one of these types of games before/during the fall instead of afterwards.
I know [metro] is a more linear shooter but how does it all add up? Anyone enjoy it alot?
Stalker is much more my cup of tea, but I enjoyed Metro2033. Some parts are so on rails that you are literally on rails (you are in a Metro..). But other parts are a little more spelunky, there are caches in side areas and side-corridors and in little nooks if you explore around, some areas are built so you can stealth them if you want, some have alternate routes to avoid direct combat. Its one of those games that are biased more towards the narrative I think than 'rad super-hero action'. They're taking you on a tour of humanity through the metro system and setting up the end of the game, so it's linear.
I liked it because I like the East European style, they were at least trying to make a point with the story and its got a bit of soul instead of it just being an excuse to stomp aliens, they allow a couple of different approaches to gameplay and its a little bit explorery.
More involved than Dead Space, but it's not Dark Messiah either I'd say and its certainly nothing like Stalker except the style of the setting.
Have no idea if you'll think its worth it though, spend your own money at your own risk
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