Edge said:CELL is superior on:
- total amount of internal memory (2304 KB versus 360's 1024 KB: 2.25 times)
- number of processors (8 versus 360's 3: 2.7 times )
- number of *concurrent* threads (8 versus 360's 3: 2.66 times)
- GFLOPS rating (204 GFLOPS versus 360's 77 GFLOPS: 2.65 times)
- integer rating (~51.2 billion instructions per second versus 19.2 BIPS: 2.66 times)
- internal bandwidth (204.8 GB/s versus shared 102 GB/sec L2 cache bandwidth: ~2 times)
- external bandwidth (60 GB/sec versus 360's 22 GB/sec: ~3 times)
On the order of 2 to 3 times for everyone of those specs/features over the Xbox 360 CPU. The only counter argument over all these months is that it will be harder to program, and that is agreed apon. Some of those numbers might be off by a bit, but certainly not by a lot, and no amount of explaination can make them go away.
It's hard to argue with facts, and that's not "myth", "legend" or "PR". But keep it up, everyone loves to hear again how superior CELL is over Xenon.
therealskywolf said:This gen is gonna suck for you if you keep thinking that the PS3 is this huge beast next to the Xbox 360. Really.
PSman said:I got a question, when he comparing both of these console, is he comparing "specs on paper" or "real world performance?". I'm asking because, I have been told by some tech expert i know that "on paper Xenos definitely look more powerful, but in real world performance RSX has the advantage". I guess every developers have different opinion, and that their opinion will change as time goes when they're more experience with both of these console
Still he's a developer and i completely respect him:smile:
Edge said:That's true, hardly anyone used the second VU, but CELL is much easier to approach than the EE.
Can you please provide links to the game code benchmarks you are referencing to be able to make this comparison? Thanks.SugarCoat said:Both Cell and Xenon are already outclassed in terms of raw performance potential in games by AMD and Intel Processors.
SugarCoat said:Cell has alot of high and impressive peak outputs but ease of implimentation and real world application can easily sing to a different tune so to speak.
I dont deny consoles put out some very impressive things, but its mainly because devs know exactly what they're coding for, so for the most part the hardware is exploited quite well. When i've been ranting its only on the basis of pure hardware potential making the transision to the real world. And thats where i think the Cell is glorified far above its reality.
Rockster said:- number of *concurrent* threads (8 versus 360's 3: 2.66 times)
Wrong. I think it's 9 vs. 6. And again, what does this imply?
Cysis Interview said:GameStar: x86, PowerPC and PowerPC + Cell. All architectures have their own threading organization ...
Cevat Yerli: The 360 solution resembles Hyper threading. In principle it's 2 cpu's with 2 Hyper threads each. If you're asking the hardware manufacturers, that's not the case though. But analyzing it from a software developer’s standpoint it's no different from hyper threading. That means that you're supposed to have 6 threads, but it's only 1.5 threads by 3 in reality. With PS3's cell things are looking differently: the main cpu has 2 threads (slightly better than hyper threading) and then you're getting the synergetic processors. The 8th spu was cut.
!eVo!-X Ant UK said:Im sure the Crysis dev's said that Cell's PPE has better threading than 360's, i'll go and look..
Found it
therealskywolf said:Wich can also mean that PS3 PPE is 1.6+1.6, and not really 3.2. Thats the only way you can have 2 Full Hardware Threads, and not "1.5".
Guilty Bystander said:Graphicly there may not be much difference between the PS3 and Xbox 360 in the first two generations of games but how about when we're talking physics and animations?
Cell should easily stomp Xenon in physics and animations even in the first two generations of games.
london-boy said:Not to nitpick, but while Cell has a potential advantage in the physics department (i keep looking at PS3 as an X360 with a small PPU inside, which is a very flawed view on the thing but makes things easier for me), what we call "animation" has always been, and will be for a long time, largely dependant on the animators who have to tweak the routines.
Games like Jak&Daxter, Kingdom Hearts 2 and SOTC and lots more on all platforms have amazing animation not because of some hardware advantage, but because the animators who worked on those games are freaking GOOD.
I always put "animation" under the "art & contents" category, which is not dependant on the hardware (at this point at least), but more on the people who actually have to animate the characters in the game.
joebloggs said:You've also got physics-based animation, simulation (and other buzz words which I can't think of right now... )
Guilty Bystander said:Graphicly there may not be much difference between the PS3 and Xbox 360 in the first two generations of games but how about when we're talking physics and animations?
Cell should easily stomp Xenon in physics and animations even in the first two generations of games.
In this interview didn't Crytek give the perfomance advantage to 360's core, while a threading advantage to PPE?!eVo!-X Ant UK said:And it also meens that in real world applicatiopns Cell has better Threading peformance
DemoCoder said:There's no way a Conroe computing a streaming algorithm will outclass 6-7 SPEs on this workload. Conroe only has two SSE units, so unless it runs at 4 times issue rate of the SPEs, it's not gonna touch em.
!eVo!-X Ant UK said:And it also meens that in real world applicatiopns Cell has better Threading peformance
Of course you don't like it, as it shows CELL's huge advantage in this area. If Xenon had this advantage, you would be making the same claims as I am. Sony choose a high FLOP design on purpose, because it aids games. Microsoft believes the same, or they could have had cores without VMX units. Not sure how you can claim the GFLOP rating does not mean much. You're reasoning for that?Here's one everyone loves, but doesn't in and of itself mean much.
DGMW, I think the Cell processor is a neat design that will be extremely fast at processing certain workloads, many of which will be useful for games.