http://firingsquad.com/features/ageia_physx_response/page2.asp
On PPU usage in GRAW
On PPU usage in GRAW
That is true. AGEIA PhysX had to be layered on top of Havok to extend the physics effects beyond that which could be achieved with CPU only. Imagine what you’ll see in tomorrow’s games in which all resources can be dedicated to PhysX without the hinderance of a software physics engine that runs on general purpose hardware.