Titanio said:a) You somehow decreased PS3\'s CPU flop rating and increased Xenon\'s?
b) In the context of a comparison with PS2 and Xbox, drawing a parallel and saying \'we have a GPU in Xbox 360 which has an advantage over RSX\', as if to suggest it\'s anything near the situation we had with PS2 and Xbox is highly misleading. This dev considers Xenos to have a slight advantage..others might consider RSX to have an advantage (and have in fact said so) given that both have advantages over the other in different areas, and it\'ll depend what is important to one dev.
a) you seem to forget that 218 Gflop is with 8 SPEs, 1 is disabled and 1 is used by the OS and another one is used by the OS again if needed so in terms of game performance the theoritical max is 170-180 Gflops. while Xbox 360 Xenon was always theoritical max of 118 Gflops.
b) I have yet to hear a Developer who has worked on both Xbox 360 and PS3 and says RSX has an overall advantage comapared to Xenos. Ofcourse RSX has a Clockspeed advantage but in nearly everything else especially overheads/efficiency and Shader ALU availability + flexibility the advantage is with Xenos (which ofcourse is different architecture to RSX ). To consider that they are in the overall sense equal is like saying Cell is as easy to develop for as all 6 threads on Xenon