aka Pi in the sky edition?3.14 will be released soon.
So the game is ready soon?
Hopefully this will start changing after their new renderer comes online.Looks rather dated in 2021.
Its pretty but isn't there no anti-gravity in the lore? -> completely stupid & impossible.
Give the lore anti-grav or don't make this kind of nonsense.
SC also has tanks now
In this video from above Roberts said that he will move to UK to finish Squadron 42.
Orison in 3.14 PTU
Orison is mesmerizing. I even think I waste too much time in it because I'm just walking around looking at stuff. I also find the industrial area and the airport very nice. Both are hardly or not at all visible in the videos.
On phone now so will watch the videos posted above when i get home. The visuals just look flat and low poly in footage prior to my post. Materials not too convincing either.Maybe one does not like the art? With the exception of characters, RDR2-like soft shadows, some distance stuff, and more tessellation on trees, there's from my point of view not much more that can be done with traditional rendering methods on Orison. It may not come across that way in the video but in most places Orison is as sharp as it gets. The structures are all very smooth and there you can not add so many details. You can't see that in this blurry WIP video. On maximum settings an RTX 3090 is needed for 30 fps on Orison with it's clouds. The dynamic lighting is very good. On the other hand games with a static time of day have it super easy.
Besides improving the clouds and the mentioned points from above only raytracing could improve the graphics in a way that would be visible at first glance. In the future there will be more movement and particle effects in the gas clouds. Gas giants will evolve like the planetary technology.
After a long time Chris Roberts reports again:
That video felt like one looong scam...
You farkin wot m8This tank costs about $130
A ship in WoWS that costs a hundy will be one of the very best XP/Silver earning ships in the game & will actually work as intended in all game modes (depending on if its had a post-release balance pass or the devs have been faffing with some of the mechanics)
A tank in this game I'm pretty sure is entirely worthless without owning a ($300+?) ship that can carry it & then what?
Bounce around jankily on some empty planets (even in these slickAF infomercial vids you can see it gets real janky on rocks)...
That video felt like one looong commercial...
Either way, it needs volumetric clouds close to those platforms to get some depth.
Right now it looks very flat.
And not that awe inspiring...
Killzone Shadow fall looked more impressive.
On phone now so will watch the videos posted above when i get home. The visuals just look flat and low poly in footage prior to my post. Materials not too convincing either.
This guy is an architect and obviously thinks it's first class. I've never seen anything like Orison before either. Where are all of these games with massive gas planets that are made entirely of volumetric clouds?
Where do the clouds look flat? Does volumetric nebula also look flat in games just because it has no hard edges in close range? Besides, this is only version 1. There's more to come.
Where does this look flat to you? In this game volumetric clouds are rendered for thousends of kilometres with dynamic lighting. Other high praised games have 3*3 km maps.