Star Citizen, Roberts Space Industries - Chris Roberts' life support and retirement fund [2012-]

Discussion in 'PC Gaming' started by green.pixel, Oct 8, 2012.

  1. eastmen

    eastmen Legend Subscriber

    SC seems to be cpu limited. I doubt the 8x1.6ghz jaguar cores can handle it

    https://www.robertsspaceindustries.com/telemetry
     
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  2. eastmen

    eastmen Legend Subscriber

    https://www.kickstarter.com/projects/cig/star-citizen?ref=discovery&term=star citizen

    You can watch the original funding video.

    The original pitch is SQ42 where you and some buddies play the game and then do the multiplayer persistence world afterward or from the start if you want. The issue is if you go through the original kickstarter the majority of what they are working on now didn't exist . Originally they were going to have the single player done in episodes and from that they would have had enough content and assets made to push into the persistence world. What ended up happening is money kept flowing in and they found stretch goals and new ship designs were the big drivers of that. So they kept doing stretch goals.

    If you look there were 10 original stretch goals but then they kept going all the way up to $65 m

    you can see a list here
    https://starcitizen.tools/Stretch_G...Stretch Goal ($USD), Nov. 22, 2014 Unknown
    and read the game spiral out of control.
    You can see the pet stretch goal was announced the month the original game should have released
     
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  3. PSman1700

    PSman1700 Legend

    I'm sure if they really want to, it will run somehow. It wont be anywhere close to a Zen3 12core experience but ok :p
     
  4. eastmen

    eastmen Legend Subscriber

    eh i really doubt it lol. If they made it for anything it be the ps5/xbox series s
     
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  5. Jupiter

    Jupiter Veteran

    Someone criticized the development of this game and Chris Roberts answered:

    Roberts answer
     
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  6. Jupiter

    Jupiter Veteran

    Part 2

    https://robertsspaceindustries.com/.../thread/atmospheric-room-system-4-years-later
     
  7. cheapchips

    cheapchips Veteran

    That's a very long-winded way of saying they forgot about that feature because it's four years since they last worked on it. :razz:
     
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  8. Funny how the guy found a way to eventually play victim after failing to deliver the SP game he promised 8 years ago for yet another year.
     
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  9. Davros

    Davros Legend

    Thats a bold claim since it's already taken 8. does he expect it to be done in less than 2 years ? has he given a date to when he does think it will be finished ?
    ps: SC will be a subscription service yes?

    pps: it amusing that people who do not play sandbox space sims are backing a sandbox space sim based on the fact the developer has experience making tightly scripted mission based space sims and when he made a space sim that was a bit more free form it wasnt that great
    ppps: how many people here actually own Starlancer and Freelancer ?
     
    Last edited: Sep 13, 2020
  10. eastmen

    eastmen Legend Subscriber

    Well they originally claimed that it was being worked on a year before kickstarter. So its really 9 years since that would have put the start in 2011 .

    I backed because I loved wing commander. The persistent universe was secondary
     
  11. Silent_Buddha

    Silent_Buddha Legend

    I own both and enjoyed both at launch. :)

    Regards,
    SB
     
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  12. eastmen

    eastmen Legend Subscriber

    I enjoyed them also. I remember buying a sound card for wing commander 3 and I saw the movie in theaters . Mathew Lillard and Freddy prince junior is the best bromance of our time
     
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  13. Daozang

    Daozang Veteran

    I loved the Wing Commander series. I literally broke quite a few joysticks (of suspect quality) playing those games along with the X-Wing, Tie series.
    Then I got the MS SideWinder 2 force feedback, and I have it ever since.
     
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  14. jlippo

    jlippo Veteran

    Still play Wing Commanders.
    Currently in bit of a break, but I played up to Wing Commander 2 special mission 2 a month ago.

    Really like how ship systems can break and one has to do what ever is left of the ship for rest of the mission.
    Also the map being proper place where you can bypass areas as you please is quite fun. (WC1 last mission you could bypass everything and do surprise attack to base etc.)
     
  15. Davros

    Davros Legend

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  16. jlippo

    jlippo Veteran

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  17. MfA

    MfA Legend

    I don't think there is any way to make a real multiplayer game with a player economy ala EVE without pissing off the people with the thousands of dollars of hangar queens ... but this would be likely to piss them off most.
     
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  18. Davros

    Davros Legend

    Does it work in win10 ?
     
  19. Daozang

    Daozang Veteran

    Yes, although I haven't tried a game that supports force feedback in a long time and I cannot find a way to adjust the stiffness of the stick.
     
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