Notes vom QA-Twitch-Stream:
Matt Sherman (tech designer):
- working on getting the Herald flight-ready and defining how info-running can work as a mechanic
- brainstorming how info-running can interact with other professions like salvage, mining, search and rescue, etc.
Jeremiah Lee (character concept artist):
- worked on SQ42 and lately PU including recent rollouts of clothing
will be seeing more clothing content in future patches
- character pipeline engine limitations and optimizations ensure designs have to be simpler to limit materials and colors
- has an outfit that will be showcased at CitCon in some way
internal debate over more variety in clothing or EVA suits
Brian Chambers:
- Foundry 42 Frankfurt up to 54 staff
- Frankfurt AI team is now pretty firm at 4
- likes the new ATV format because they talk less and show more over a longer time interval
- Disco says the new format fits since CIG is now in asset creation phase
- systems are being built that are intended for final phase giving more opportunity to show off what they're working on rather than just talking about it
- Frankfurt cinematics team is 9-10 strong but showing any content would give spoilers
- at least 50% of the base CryEngine has been re-written
- CR pushed for one unified rig but Ivo Herzeg (Lead Animation Engineer) had written a paper 6-7 years ago explaining why it was technically impossible and pushed against it until breakthrough
- may do another followup video to demonstrate how a unified rig is different
- level design is creating things in modular pieces
- system team is creating things that are scalable
- now can have different ecosystems with different atmospheric effects
- biggest challenge currently is optimization after ecosystems and AI are integrated onto planets
- tells a story where a senior technical director had an idea for atmospherics, talked about how weather cycles were driven in real life, and coded a system that could mimic it over a weekend
- mentions different biomes having special characteristics (e.g. desert tileset showing mirage effects under certain heat conditions)
Source: https://www.reddit.com/r/starcitizen/comments/56excz/notes_from_impromptu_qas_on_todays_livestream/
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Tomorrow is CitizenCon btw.
CIG said that every NPC in the game can use ALL animations which can be played dynamically/ procedural generated as they are needed.
Since there is a uniform rig for all faces (and bodies) that accesses a unified animation database, Miles Eckhart from the gamescom demo could use all mimicry and gesture from Gillian Anderson or Mark Hamill.
There will also be binary star systems where multiple shadows will be casted.
They implemented a job-system where all CPU cores will be used. If your CPU has 32 cores the game will use them all.