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How does tesselation work in that game? The camera is static. Or is it a bug?I came across a nice example that actually highlights tesselation in GT6:
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How does tesselation work in that game? The camera is static. Or is it a bug?
As far as I know, they are smoothly transitioning between lower/higher dynamically tesselated geometry. Since it's parametic, the transitions are very smooth, tackling this using stored lods could be a more complex problem to solve (e.g. deciding which vertex to collapse), though I'm talking without much knowledge here.Are they blending between stored LOD's ?
Weak when compared to nvidia, but weak overall I don't know.Heard GCN core is weak for tessellation?
I have a few games that use tessellation and i've not noticed thatbeing unusable because of the wobbling and vertex swimming it creates
It's not, NV just has a better tesslator, but at the cost of some other weakness...Heard GCN core is weak for tessellation? If So than we may not see a lot of use for it on current consoles.