Well it should be a bit softer,plus like all ps3 games its little brighter.It will still look great on your TV,no doubt.360 version looks great,I wouldn't guess it was 1152x720 if I didn't know it.I don't know... I continue to notice a terrible brigthness/foggish effect... I continue to criticize the 1024x720p choice; is really too low, even in the youtube video ps3 seem bad captured compared to 360 videos , but at this point it's pretty evident how drastically impacted the IQ the 1024 in the horizontal line... too poor imho.
Well it should be a bit softer,plus like all ps3 games its little brighter.It will still look great on your TV,no doubt.360 version looks great,I wouldn't guess it was 1152x720 if I didn't know it.
Well it should be a bit softer,plus like all ps3 games its little brighter.It will still look great on your TV,no doubt.360 version looks great,I wouldn't guess it was 1152x720 if I didn't know it.
EDIT.
Well they said they saved 14 megs and 4 ms of RSX time dropping it from native(i guess) resolution.Every GPU is more "efficient" on lower resolutions,less pixels to render
Anyway I have a question, how 1024x1024p cost compared 1024x720p? I know RSX it's pretty 'efficient' in 1024x768p & 1024x1024p... too much?
Well yea,who does not:smile: I mean...I understand them,there is alot of stuff happening in this game,its anything but corridor shooter and there had to be lowered resolution.Lots of effects,lots of shadows are real time(every shadow?),quite "unpredictable" game in comparison to most shooters.Indeed, I'm pretty sensible to the subhd... I noticed that in everygame coming out definitely I hate the subhd...
Is it necessary?Well thats more than 10% of GPU time and quite a lot of mb,go figureIs it so necessary 14 MB & 4 ms on the RSX? In what exactly?
Is it necessary?Well thats more than 10% of GPU time and quite a lot of mb,go figure
Hard to say...dropping some features from GPU might give you ms in return but what with memory?I guess they pretty much use every byte of it...I understood, but I'm pretty curious what would changed without that.... how features we would sacrified?
1024x1024 seems like a fine resolution to me. What it lacks horizontally it compensates for it vertically. I remember Quaz51 saying that a drop in the vertical resolution -typical 720p- is more noticeable than the same thing in the case of the horizontal resolution.isn't VF5 running in 1024*1024 on both consoles?
coupled with msaa4x looks very good, one of the cleanest looking games out there
1024x1024 seems like a fine resolution to me. What it lacks horizontally it compensates for it vertically. I remember Quaz51 saying that a drop in the vertical resolution -typical 720p- is more noticeable than the same thing in the case of the horizontal resolution.
Is it so necessary 14 MB & 4 ms on the RSX? In what exactly?
Well multiply by 720… yes, its around 20% pixels off.I have this from retail ps3.cfg
"//officially approved, saves 14 mb and 4 ms rsx
r_ConsoleBackbufferWidth = 1024"
Can cca 200 pixels save so much time and memory?