Are you sure about the PS1?
If I recall correctly the PS1 had better tools than the Saturn. I think better than the N64 too if I remember clearly.
The PS2 though was a indeed a "disaster"
Correct, I'd say that the PS2 was the only one that I'd really consider "bad."
c2.0 said:On the practical side, another issue is that writing SoA style SIMD code isn't (or wasn't until recently) a common skill in the average game programmer's reportoir.
Well I dunno about common... It's been around in use in the audio space for ages, and in the graphics space in the software renderer days.